Info > Feedback and Suggestions

In matchmaking, Captain joining should increase preparation time by 30 seconds.

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Omniraptor:
Bump.

RearAdmiralZill:
It already does this for crew. Never paid attention for captains. Perhaps so captains cant just hop from spectate and back in to increase time?

Chmielewski:
Once (few times, actually) I saw some high-lvld captains exit to add some seconds, and immediately novice cap joined in their place and match immediately  began. And all the hard work in vain.


--- Quote from: sparklerfish on November 09, 2014, 05:57:19 pm ---+60 seconds for captains, +30 for other crew would be nice.  Being able to adjust crew loadouts is important, but setting up your build AND making sure your crew have the appropriate loadouts is harder and takes a bit more time.

--- End quote ---
Yes, THAT would be nice.

Battle Toads:
Nothing better than joining a lobby with 3 seconds left in countdown and it goes by so fast you can't leave, so you are stuck with that derpy close range Mobula build you used the night before on a giant map like Dunes and your crew is all under level 4 and have no idea what end of a spanner to hold, let alone how to navigate the labyrinth known as the Mobula's hallways

KitKatKitty:

--- Quote from: Hardcastle on November 09, 2014, 03:11:04 pm ---MORE THAN HALF of the time I search for games as captain, I get dropped into a game that is less than ten seconds from starting. This needs to be addressed, I am tired of having to use short range loadouts on Battle of the Dunes and long range loadouts on Paritan Rumble just because the stupid matchmaking system drops me into a game AS CAPTAIN with no time to prepare. It's a fat, steaming load.

--- End quote ---

+1


--- Quote from: sparklerfish on November 09, 2014, 05:57:19 pm ---+60 seconds for captains, +30 for other crew would be nice.  Being able to adjust crew loadouts is important, but setting up your build AND making sure your crew have the appropriate loadouts is harder and takes a bit more time.

--- End quote ---

+1

Actually, I'd be perfectly happy getting rid of lobby timers all together! But this addition would be nice if I can't get rid of them. Or/and the ability for teaches, CA's, and mods to add time as well because this problem occurs all the time when trying to teach new players and then the lobby starts before you get the chance to finish helping them.

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