Main > Q&A
Knowing Gun's Damage
Wundsalz:
--- Quote from: Indreams on November 05, 2014, 12:47:13 pm ---So,... no noticeable health bar that I didn't notice?
Seems like an indicator for the gun would be an useful UI that's missing.
--- End quote ---
GoIOs UI is designed to minimalistic. Not having an UI-element showing the guns health when shooting it fits into the overall concept.
I think the feedback of damaged guns for the gunner is sufficient to let him figure out when it makes sense to jump out of the gun to give it a whack. decreased fire rates, turn speed and most of all the slowed down sound allow gunners to notice even slight scratches on the gun. Smoke particles are a clear indicator that it's definitely time to repair the gun asap.
I'd like to have more feedback on fires though. Currently you can only tell whether your gun is on fire or not without leaving the gun. Some knowledge about the intensity would be nice (something like 3 different fire animations for < 4 stacks, < 8 stacks and >= 8 stacks). Personally I don't mind having a couple of fire stacks on my gun as gunner during an engagement. But if the stack count grows close to 8, it's time to cry out for mommy my engineer buddy to prevent the evil men from taking away my toy.
Omniraptor:
Or, handle it yourself and load heatsink.
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