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Be an Engineer and Play Faster

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Andika:
When I'm searching for a match as a crew member, but only pilots are needed at that moment, matchmaker pops up a message that goes something like: "Switch to pilot and play faster", meaning that I could get a spot immediately if I decided to be a pilot instead of a crew member.

It would be great if we had a similar function for gunners and engineers. Recently, I've found it increasingly difficult to get a good match as a gunner, because whenever I search for matches as a gunner, matchmaker keeps throwing me onto ships which already have one (or two, in some cases). Then I usually leave the match, because nobody likes a second gunner, and I try searching for a new one with matchmaker. Usually, what happens is that matchmaker throws me into the very same lobby again, quite often in the last second so that I do not even have time to leave anymore.

Instead of that, it would be great if matchmaker informed me that there are no gunner spots available, but I could play immediately if I switched to engineer. This would save me the frustration of joining a 2-gunner ship in the last second of the lobby time, and it would also save the frustration of trying and re-trying to join matches as a gunner. It would also inform new players about ideal ship/crew member arrangements so they would not think that 2 or 3 gunners are an effective and working build on, let's say, a squid. Thos who still wish to play as second gunners would have a chance to switch back once they arrived at the lobby, but they would at least be aware of the possible disadvantage of being a second gunner.

Right now searching for a match as a gunner is so risky that I often think it would be best to start searching as an engineer even if I don't want to play engineer at all. I realize that with the small playerbase it is difficult to fill ships with engineers, let alone find a match for each gunner (usually only 4 gunners per match are needed, or even less, as we tend to play 2v2s more often than 3v3s), but in my opinion an AI engineer is still better than 2 or 3 gunners on a ship. Not to mention that second/third gunners won't have much fun either if their ship is not successful and both the captain and their team is unhappy about their presence.


Hoja Lateralus:
Well, I pretty much agree with all your post and I'd like to see it happen
BUT
Muse claims that matchmaking should NEVER* put you in a crew as second pilot or second gunner so they are not going to make changes to system that "works".

*Unless the player pool is too small, but shhh

The red one is Eric's words from Fireside Chat

zlater75@hotmail.com:
I agree with andikas opening post 100% and have noticed the same ever since the patch. Only thing i'd add is it would be nice, if needed as an advanced mode, to see more info on the classes needed. Since it shows them on the big play button but still this happens. More info meaning a number or some indicator on the need for that specific class. Like a colour or blinking light, anything, to help know if the need for class is small or large.

I don't remember exactly what he said but in their defense they also spoke about restricting the mmr more to deal with this issue and therefore make the lobbies a bit more fair. I hope that will happen soon, like next hotfix.

sparklerfish:
MechWarrior Online shows the percentage of each mech class being used and what there's a need for so you can select a less-used class to play faster, or at least be aware that it'll take a while to place you as the weight class you actually want to play as.  Something like that would be nice.

Except it should pretty much always just say "play as engineer to play faster" because there is no shortage of people who want to gun and this is how you get multiple gunner builds.  :P

zlater75@hotmail.com:
Percentage would work too.

But the thing is.. we need to be able to trust the matchmaker when it searches for a lobby for us, it would be for us even classwise. If there are free gunner spots then that should be possible, shouldn't it? Or like the topic inform the user if that is hard to complete in a sensible time.. The result of the use needs to be more practical for a better gaming experience. If it's more practical and fair it'd be less frustrating and lobbykilling.

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