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Welding Torch

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Hoja Lateralus:
I like the idea of high risk or high-cost-but-high-reward tool for engineer. Firstly I don't really like the stats here (45% of 5 stack fire is riddiculous) and I think the better punishing-mechanic would be the increased cooldown.

So just make it last-resort hitting thingie with, say 1.5x repairing power of a mallet but 2 - 2.5x longer cooldown.

Also - engineer moonshine for engines (temporary buff that breaks them over time).

Indreams:

--- Quote from: Mr.Disaster on November 03, 2014, 01:13:37 pm ---Also - engineer moonshine for engines (temporary buff that breaks them over time).

--- End quote ---

Engineer moonshine would just make a lot of trolls.

Although there are troll/drunk captains who moonshine all day, they are rare. I can see less immature players sabotaging the ship with engineer moonshine. It's already annoying having engineers buff all day.

Me too often: STOP BUFFING THE BALLOON! REBUILD THE ENGINES! OMG HULL! THE HULL! REPAIR THE HULL! STOP BUFFING BALLOON!


But yea, crunching the numbers, 5 stack fire is a bit ridiculous. What about added chance of fire? Kinda opposite to Chem Spray. Useful for experienced Engies who know when they won't get flamed. High-risk high-reward tool.

Richard LeMoon:
I had an idea a while back for an Impact Wrench, and think that this would be a better tool for that idea. Using a Welding Torch with a very small cooldown (four hits per second) and low chance of causing a fire per 'hit' would be quite interesting. Something like 5% chance of making a fire stack. In 10 seconds of repair, that would be 40 chances of adding 1 stack of fire.

Indreams:
LeMoon, looked at your idea. It's great. It'd give new engineers (who's yet to discover what repair cool down is) some effectiveness.

But if I had to chose, I'd like a high risk tool better.

Hopefully muse will add both.

Sprayer:

--- Quote from: Indreams on November 03, 2014, 10:12:18 am ---Cool! Engineers don't have a risk tool (like lochnagar and moonshine), and this or something similar would be a nice addition.

But faster rebuild is a little weird. It'd make it a better tool than spanner without set back (because rebuild doesn't have cool down and broken components don't catch fire). So rebuild power should be weaker than the spanner.

Otherwise it'd work. Cool!

--- End quote ---

The difference is, you can offset the risks of both moonshine and lochnager with skill, this tool would be purely luck based. No want.

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