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Balloon/flechette attacks
All Systems Go:
Staying at max altitude and trying to defang the fish is pretty much my main strategy. And yeah, a coordinated team is a good defense. But ehh, if it took 10 minutes per kill or even 5, I wouldn't be able to finish a match in my carronade fish with 3+ kills.
I just don't think there's anything else that can so easily "lock" a ship so completely. Even with dual hwachas on an enemy they can get away much more easily. In my own experience, I've had all 3 of my crew on a balloon and it just won't stay up more than a second or two after the rebuild.
And, you know, with clouds and map geometry, keeping an enemy at range isn't so easy as that. Even if I decide to go for a direct approach with my fish, they can't touch my engines and it's pretty easy to just tank most things and repair/rebuild the gun as I go (once it gets rebuilt, they're screwed. But bring the luck charm thing that increases turn speed, it's vital for pointing the carronade at them before they can turn about).
In 3v3 or 4v4, I think it's a little too easy, but it's no huge deal.
In 2v2, I think it's a bit OP.
--Even with a completely newbie ally that hardly knows how to drive and leaves me to fend off 2v1 most of the time, I can often get a kill or 3 still. Especially on maps with a lot of geometry or if they aren't at max altitude, you can get a kill in like 30 seconds sometimes. Granted, if they both have effective builds and are very well coordinated they can keep you off... most nonclan teams seem to lack one or the other though.
If we see 1v1 in adventure mode, I think it'll come close to being a win button. Even if you destroy the gun, they only need to get it repaired for a few seconds to take your balloon down and then you're not getting another shot at them unless they can't stay on you.
TL;DR: Sneaking up isn't that hard with map geometry and clouds. Yeah it can be countered but it seems like it's just far easier to implement than other strategies...
(I'll keep working on my 3 more kills than deaths achievement in the meantime though ^.^)
Helmic:
1v1 it's easily the best strategy available other than parking a mile away with dual mercs. Apparently they experimented with duels and decided it wasn't worth it, so hopefully the carronade's dominance in one-on-one confrontations doesn't become an issue. As I said, it's low risk (they're not going to retaliate unless you royally fuck up) low reward (have fun wasting ten minutes and/or dying to their angry teammate). Even with more experienced opponents I haven't had too much trouble keeping them locked, it's really just a matter of avoiding their teammate because it's significantly harder to balloon lock two ships at a time. Don't get too close to the ship you're locking so they can't fly underneath you, keep them at medium (NOT short) range, and give them a ram every once in a while to give their engineers more shit to do. If you're making use of those side flamethrowers, you get a cookie.
As for defence, stay high, take out their guns if you can, buff the balloon whenever possible (don't bother with hydrogen unless their gunner's name is Phillip), try to fly underneath them, and generally kick and scream for as long as possible. You are the terran that just got rushed, time to lift off and force them to tech to air.
All Systems Go:
By the way, I do have to say - it's hilarious watching people rage when you use this on them. Some of them get so worked up XD
Connor Mc.:
--- Quote from: All Systems Go on March 31, 2013, 12:59:04 pm ---By the way, I do have to say - it's hilarious watching people rage when you use this on them. Some of them get so worked up XD
--- End quote ---
I wonder why >.>
RearAdmiralZill:
--- Quote ---I just don't think there's anything else that can so easily "lock" a ship so completely. Even with dual hwachas on an enemy they can get away much more easily.
--- End quote ---
Let me shoot two hwachas at you at carronade range and try to fly away or do anything remotely dangerous to me. Good luck.
You cant base the OP'ness of a weapon vs new players. If that were the case, flamethrowers, gatling guns, and anything that killed them would be OP.
Utilizing that cloud cover and geometry is the only way a blenderfish is going to get close without dieing instantly to long range fire. If youre facing a blenderfish, give yourself open space, stay high, and highly consider a pyramidion to fly. The hull surrounds the balloon so the shots dont all hit your balloon.
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