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Version 1.3.8 Hotfix Release Notes

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Schwalbe:
@Michael Wittman - have something like the same case here. The only difference is that I praised this game much, and got some of my friends to say that they'll buy this game when it's on sell, as we all are quite poor. That was until the introduction of release 1.3.8. Because after that I had to tell them to wait, until you guys do something with your new "innovation". To be honest - the only reason why this people trusted me about buying this one game is, that I'm a VERY picky player and I tend not to praise anything that is frustrating to me - not because being difficult or whatever.

And I agree with Wittman, that this justifying is silly.

Honestly, I would be voting for a downgrade to patch 1.3.7, because lobbies were working QUITE well - they were not anyhow brilliant, but I prefer spending time with other players and talking with them rather than being thrown into another match, because I haven't checked one bloody radiobutton.

I was playing this game, because it was a really interesting escape from things like differential equations or discrete mathematics, it has (because it still has despite minor bugs) brilliant gameplay and very interesting in-game mechanics.

Now, everytime I cope with MM, it makes me want to forsake this game, as it makes me so frustrated, and even your masterpiece of actual gameplay DO NOT compensate it.

GeoRmr:
@Wundsalz

I'm not talking about hidden glicko2, I'm talking about hidden levels. (sorry I worded that badly) All the games that have progression systems show the level of the player despite the ranking used for any matchmaking.

Please no? Because I want to play with my friends. Social > pseudo-Balance* always

(The majority of my friends are of a similar skill level to me - If they're in a match where my joining throws the balance then the matchmaking has failed to create an interesting balanced game and they are infact in a pseudo-balanced lobby.)

4 kinds of lobby:

1) Novices + Novices > Fun
2) Vets + Vets > Fun
3) Novices + Vets (stacked) > Not fun for anyone
4) Novices + Vets (interspersed) > Not fun/frustrating for 50% of the people.

Matchmaking so far creates the fourth type of lobby far more often than the first or second, and once the lobby has ended and a scrambled rematch begins the lobby usually turns into the third type of lobby. If we had enough players for matchmaking to work it would be making the first or second type of lobby most often and social joining wouldn't be an issue.

Best part about level hiding? When the lobby turns into type three, none of the new-players know that its massively stacked and then they rage-quit half way through the match.
Second best part? The veterans don't notice its stacked and then don't manually balance the lobby by ship swapping causing the novices to rage-quit half way through the match.

* mixing novices and veterans because there aren't enough people to actually make balanced games.

Wundsalz:

--- Quote from: Schwalbe on October 28, 2014, 06:18:43 am ---And I agree with Wittman, that this justifying is silly.

--- End quote ---
Where does muse state the system was good as is? I doubt anyone, neither the community, nor the devs are happy with the games current state.

Regarding the money-milker picture Wittmann paints. I think it's an outrageously unjust assessment of muses intentions. If you make such wild claims at least have the decency to bother making an argument based on reason and show us how muse now miraculously generates more money from this game. I for one don't even see remote signs they were heading into that direction.


--- Quote from: GeoRmr on October 28, 2014, 06:30:50 am ---3) Novices + Vets (stacked) > Not fun for anyone
4) Novices + Vets (interspersed) > Not fun/frustrating for 50% of the people.

Matchmaking so far creates the fourth type of lobby far more often than the first or second, and once the lobby has ended and a scrambled rematch begins the lobby usually turns into the third type of lobby. If we had enough players for matchmaking to work it would be making the first or second type of lobby most often and social joining wouldn't be an issue.

--- End quote ---
Friend-joins turn 4) lobbies into 3) lobbies. That's not a good thing. Personally I wouldn't mind idleing for a while/playing against my friends for half a match before getting picked up into the crew-formation afterwards. If it helps to improve the balance of matches, I'm willing to restrict the friend-join feature.

GeoRmr:
You missed the point.

Wundsalz:
how so?

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