Info > Feedback and Suggestions

XP system seems wonky

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shaelyn:
yeah that's definitely a thing.  I mentioned it before, I work really well with a captain that gives a lot of direction.  and since the pilots on my friends list do so, and I fly a lot with them, I'm sure my MMR is really high from it...but with a quiet captain, if the roles aren't divided well, the whole ship kinda flounders.  ...and if I try to pilot myself, I lose to novices...  XD

Richard LeMoon:
What happens with XP if you leave a match before it ends?

Liva:

--- Quote from: Mr.Disaster on October 25, 2014, 07:21:27 pm ---Also the problem with the current system is - I can be the greatest engineer ever but with captain lvl3 I will still loose - and it will count as my fail to the Matchmaker.


--- Quote from: sparklerfish on October 25, 2014, 01:57:13 pm ---
--- Quote from: Sprayer on October 25, 2014, 11:11:40 am ---So doing repairs (as opposed to rebuilds) and keeping stuff chemed as engineer doesn't award bonus xp?

--- End quote ---

Apparently not.  You only get rewarded for allowing things to break and catch on fire, not for preventing it from happening.

--- End quote ---

Wow. Just wow.
If you put it that way - it is incredibly stupid.

--- End quote ---

I also found this problem. After a good game on Pyramidion, during which I was constantly on the move, doing repairs and keeping things chem sprayed. I even managed to shoot enemies, and not because my job was so easy but because I had short opportunities to. Even our gunner praised me to be efficient. But what did I get? One rebuild and next to no exp.

sparklerfish:
I'd also like to see gunners get experience from repairing and engineers getting experience from gunning.  Gungineering is just as important as rebuilding the hull, and it's often the engineer that is expected to make the kill shots -- and with many builds, you don't have a gunner at all, so NOBODY is being rewarded for any of the damage you output, except maybe the pilot?  The roles aren't so cut-and-dry as "engineers repair, gunners shoot" (a very newbie mentality, which is why you get novice ships with extra gunners or being surprised at builds that are 3 engineers) and you should be rewarded for everything you do to help the ship regardless of what symbol is next to your name.

sparklerfish:
So I brought up engineers getting XP for gunning-related things and vice-versa in the fireside chat today and they like the idea and are noting it as something to think about.  Hopefully it pans out!

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