Main > Q&A
Fire extinguisher vs. chem spray
Alistair MacBain:
One flamer and the distance to kepp it targeted is all to totally screw a ext.
A flamer needs 5 secs at max to get 20 stacks on a component once in range and arc.
And you wont be served with your ext due to the flamers high clipsize. Once your ext cd runs out you loose your fire immunity and get another 10+ stacks on several components.
The chem always shines with aware engis. The ext can only shine on certain limited positions in certain limited situations.
A ext midfight against a flamer is a dead component.
A ext midfight against a hades is a dead hull.
The firestacks will screw most of your repairs and your ext doesnt have the power to fight them effectivly.
You ext the stacks, wait for your cd to run out, repair it with a mallet and then the stacks rise again giving you a dead or almost dead component.
Ext+Mallet can't keep components alive unless the stacks rise from explosive dmg. I assume even a banshee punishs exts.
Indreams:
This is a bad argument, but the point of the extinguisher is to deal with the 10+ stacks.
And if the component is getting 20 flames, it's dead chem spray or extinguisher, except Extinguisher -> mailet will keep it alive a little longer.
--- Quote from: Alistair MacBain on October 24, 2014, 01:38:35 pm ---The chem always shines with aware engis.
--- End quote ---
Chem definitely shines with competent engis. But once they miss a timing, chem can't stop the fire.
And most engis probably can't keep track of sprays mid-combat. I know that I can't (but I don't have much experience. I wouldn't know how much practice it would take)
sparklerfish:
If something is taking enough fire to get 10 stacks on it, you're not going to be able to save it with an extinguisher. Sure, the stacks will go away, but they will accumulate again instantly, and if you've just malleted it, it will likely die while you wait to be able to extinguish it again. Then you have to rebuilt it, and it'll instantly be on fire again. If you miss a cycle during the heat (har har, because fire is hot, get it?) of battle and something gets 20 stacks on it, you're best off at least chem spraying it before it goes down so that it's still sprayed when it's rebuilt (chem spray persists while a component is broken).
Indreams:
--- Quote from: sparklerfish on October 24, 2014, 04:51:50 pm ---If something is taking enough fire to get 10 stacks on it, you're not going to be able to save it with an extinguisher.
--- End quote ---
That's why it was a bad argument, :D
I'm actually something of a hypocrite in that I use Chem Spray over Extinguisher. But I still did what I set out to do which was
--- Quote from: Indreams on October 24, 2014, 11:26:02 am ---make an argument for Fire Extinguisher (since its clear the Spray is more popular).
--- End quote ---
I gotta admit that Chem is better than Extinguisher, but I'll still tell my pub match crew to bring an extinguisher; I don't trust their sprays.
Alistair MacBain:
Exactly what sparkler said ...
The ext doesnt save you either against 10+ stacks cause either you were sleeping to let a component catch that many fires or your enemy shoots you with flamer or hades and then your ext wont save you.
Id rather give the component a spray and a mallet hit afterwards and as many as i might get additionally and have the immunity once i rebuild the component when it died instead of having a ext and getting rid of all stacks for 3 seconds and then watching them rise immidatly again.
Cause thats makes it impossible to give a repairhit.
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