Main > Q&A
That moment when the Captain leaves mid-game.
Indreams:
I was playing a match this morning where the captain left just as the game started. :-[
I took helm as a gunner, we managed a kill, but we eventually lost.
The question is:
What is the best way to manage without a pilot/captain?
Who should take helm? Who should man the guns? How do we communicate with the other team? What is the best way to play without a pilot?
Thank you.
Dimometer:
As someone who is not a captain cannot tell the AI what to do nor talk to the other captain, i would suggest this;
1. The gunner takes the helm, loss of firepower but no loss of repair ability.
2. Press "K" which will let you team text chat, look on the bottom left hand corner.
3. Down to three players, the engineers will have to communicate and prioritize their duties depending on the situation. Your AI will repair damage and shoot at anything close by.
4. It is difficult and you should expect to lose. I suggest flying close to your teammate and ambushing the other team, trying to pick them off one by one (Try to avoid head on encounters).
Omniraptor:
I'd like to add that the AI should be set to repair only (f3), they are terrible shots but decent main engineers.
Indreams:
Thank you very much, I'll keep these in mind as I play.
I have another question, should the gunner at the helm employ rams to compensate for the loss of firepower? Or should the ram be avoided because the gunner lacks kero/moonshine/bumber?
Or should the rams be situational? Than when should the ram be deployed?
Thank you,
Dimometer:
Ramming is situational, it depends what ship you are using and how much damage you are taking. I would not rule it out, it can work as a way to increase damage output, but it is something you need to communicate with your team in order to see if their are any strong objections (i.e. Noooooooo!!!!! Hull is nearly down!!!!) ;)
Navigation
[0] Message Index
[#] Next page
Go to full version