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Ship Idea: CROW

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SirNotlag:
It has been a very long time since Muse has come out with a new ship, granted with the current selection they have pretty much all bases covered. Still I have put some thought into ship designs that I feel would be able to fill a certain niche role not currently covered, or simply add variety with ships that would be fun to crew.

SHIP: CROW
TYPE: ARTILLERY

Manoeuvrability:
very poor, this ship has poor turning, speed, and vertical manoeuvrability
AKA like a galleon

Durability:
fairly durable with decent armour and perma hull,
AKA similar to pyrmadon

Fire power:
2 heavy guns and 2 light guns total.Both heavy guns pointing forward bearing 0 allowing them to hit the same target. 1 light gun pointed to either side bearing 90 and 270 for defense.

Unique features:
- First ship to have 2 heavy front guns

Advantages:
+Both heavy front guns allow it to hit pretty hard from afar
+Durability and light guns allow it to defend itself when another ship gets on top of it

Disadvantages:
-Heavy guns stand out and are easily disabled, and difficult to rebuild due to distance for engineer to run.
-large target, about as wide as the mobula at its wides points
-large balloon and poor vertical manouevrability make it vulnerable to balloon poppers
-poor manoeuvrability makes it hard to relocate

Here is a rough floor plan of how the ship could be laid out


Here is a rear silhouette of how the ship could look unique

Hoja Lateralus:
That's actually sound interesting. Two front heavy guns but pays off with very little manouveribility.

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