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Ship Idea: Basilisk

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SirNotlag:

--- Quote from: Milevan Faent on October 22, 2014, 12:49:01 pm ---
Actually, I've found one of the benefits of the squid being the 1 gun in 3 directions. While it can't kill, it's very hard to NOT have at least 1 gun firing. I often have moved such that I fly past an enemy ship and suddenly start firing with my ship's back gun as I reverse back toward them, a move most ships can't even consider trying. A high-speed trifecta ship is potentially OP though. It would depend HEAVILY on the lay-out. On the squid, it's EASY to keep the hull up. On this, keeping the hull and balloon repaired means not shooting, which makes it more like a fast Spire than a Squid. If it's hard to maintain, it might not be too bad. Just scary if it manages to avoid direct engagements.

--- End quote ---

Yeah when thinking up this ship I just wanted something fast and agile like the squid but with a little more killing power I came up with 2 ideas one was a ship that had 2 guns on the front and 1 on the back allowing it to fly by and shoot while it was charging and going. But since that is a tactic that is actually used on the squid I thought it was still to close to being a squid so I came up with all sorts of weird ideas in an attempt to make it different like having the balloons on the side with the hull suspended in the middle so it could use a balloon block simply by flying past a ship. I don't know if that would change it enough or if it would just make a better squid.

The other idea was this one simply because with all guns on the front it actually wouldn't want to get close for fear of the enemy getting out of its arc. A ship like this would have to play very different from a squid even though its stats are similar.

Milevan Faent:
So, here's how I'd help to differentiate this from the squid. Make it FAST like the squid, but not maneuverable. Make the turning more like the Pyra, with decent (but not great) vertical maneuverability, and suddenly you have a ship that can get into position fast, can fight well, but has trouble keeping the guns on arc in a brawl. Likewise, to dish out maximum damage, you have to sacrifice the ability to keep the ship alive, and as it's fragile, that's dangerous. This means you have a ship that will have a variety of ways to play, but require a well coordinated team, much like the Spire, only faster in horizontal mobility, and lacking the heavy killing power that a Spire has. Spire would also be more maneuverable overall, thus leaving it with it's role. At least in theory.

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