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Ship Idea: Shark

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SirNotlag:
It has been a very long time since Muse has come out with a new ship, granted with the current selection they have pretty much all bases covered. Still I have put some thought into ship designs that I feel would be able to fill a certain niche role not currently covered, or simply add variety with ships that would be fun to crew.

SHIP: SHARK
TYPE: LONG RANGE BRAWLER

Manoeuvrability:
great turning, decent vertical manoeuvrability, But slow acceleration and incredibly low top speed even slower than junker.
AKA similar to the junker

Durability:
fairly small armour amount that can be rebuilt quickly but large perma hull to allow it to survive fire fights.
AKA similar to the goldfish

Fire power:
4 light guns total, 2 facing forward bearing 0 degrees, and 2 pointing backwards bearing 180 degrees.

Unique features:
-Balloon is on the bottom
-First ship to have 2 rear guns
-4 engines like the squid

Advantages:
+great turning lets its 2 front guns stay in arc
+2 rear guns give it some serious firepower even when running directly away

Disadvantages:
-Low top speed means even when running away all other ships can catch up to it
-Engines being placed on the side makes them easy to destroy
-light weight so can not ram like the pyrmadon and is very vulnerable to being rammed
-hard to keep maintained and easy to disable, means that when taking fire it is unlikely to be able to have 2 guns firing due to both engineers needed on repairs.

Here is a rough floor plan of how the ship could be laid out


Here is a side silhouette of how the ship could look unique


If either of those do not work I have also attached the images

GeoRmr:
Best idea for a new ship I ever did saw! Seems nicely balanced too.

Zirilfer:
Like the idea, like the silhouette. I worry about dual mercs with tar on a fleeing ship though, possibly stagger those guns a bit?

Neithrantulre:
Love it! Concerned that it might be on-par with other ships, and might create new roles. Better pre-nerf it by 50% or so, maybe 350 Armor 400 Hull?

SirNotlag:

--- Quote from: Zirilfer on October 22, 2014, 05:32:59 pm ---Like the idea, like the silhouette. I worry about dual mercs with tar on a fleeing ship though, possibly stagger those guns a bit?

--- End quote ---

Maybe. I figured putting a wall behind the pilot so he cant see directly backwards would reduce the effectiveness of the rear guns but communication and spots can easily over come that. This is just a theoretical design so there's probably a ton of stuff I never considered, so staggering the guns to stop dual mercs on the back would probably be necessary.

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