Author Topic: Ship Idea: Shark  (Read 8381 times)

Offline SirNotlag

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Ship Idea: Shark
« on: October 21, 2014, 09:24:13 pm »
It has been a very long time since Muse has come out with a new ship, granted with the current selection they have pretty much all bases covered. Still I have put some thought into ship designs that I feel would be able to fill a certain niche role not currently covered, or simply add variety with ships that would be fun to crew.

SHIP: SHARK
TYPE: LONG RANGE BRAWLER

Manoeuvrability:
great turning, decent vertical manoeuvrability, But slow acceleration and incredibly low top speed even slower than junker.
AKA similar to the junker

Durability:
fairly small armour amount that can be rebuilt quickly but large perma hull to allow it to survive fire fights.
AKA similar to the goldfish

Fire power:
4 light guns total, 2 facing forward bearing 0 degrees, and 2 pointing backwards bearing 180 degrees.

Unique features:
-Balloon is on the bottom
-First ship to have 2 rear guns
-4 engines like the squid

Advantages:
+great turning lets its 2 front guns stay in arc
+2 rear guns give it some serious firepower even when running directly away

Disadvantages:
-Low top speed means even when running away all other ships can catch up to it
-Engines being placed on the side makes them easy to destroy
-light weight so can not ram like the pyrmadon and is very vulnerable to being rammed
-hard to keep maintained and easy to disable, means that when taking fire it is unlikely to be able to have 2 guns firing due to both engineers needed on repairs.

Here is a rough floor plan of how the ship could be laid out


Here is a side silhouette of how the ship could look unique


If either of those do not work I have also attached the images

Offline GeoRmr

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Re: Ship Idea: Shark
« Reply #1 on: October 21, 2014, 09:28:40 pm »
Best idea for a new ship I ever did saw! Seems nicely balanced too.
« Last Edit: October 21, 2014, 09:30:19 pm by GeoRmr »

Offline Zirilfer

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Re: Ship Idea: Shark
« Reply #2 on: October 22, 2014, 05:32:59 pm »
Like the idea, like the silhouette. I worry about dual mercs with tar on a fleeing ship though, possibly stagger those guns a bit?

Offline Neithrantulre

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Re: Ship Idea: Shark
« Reply #3 on: October 22, 2014, 11:05:40 pm »
Love it! Concerned that it might be on-par with other ships, and might create new roles. Better pre-nerf it by 50% or so, maybe 350 Armor 400 Hull?

Offline SirNotlag

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Re: Ship Idea: Shark
« Reply #4 on: October 23, 2014, 12:20:08 pm »
Like the idea, like the silhouette. I worry about dual mercs with tar on a fleeing ship though, possibly stagger those guns a bit?

Maybe. I figured putting a wall behind the pilot so he cant see directly backwards would reduce the effectiveness of the rear guns but communication and spots can easily over come that. This is just a theoretical design so there's probably a ton of stuff I never considered, so staggering the guns to stop dual mercs on the back would probably be necessary.

Offline Richard LeMoon

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Re: Ship Idea: Shark
« Reply #5 on: October 23, 2014, 06:42:05 pm »
Needs one Heavy side gun. Can't have a shark silhouette without a threat from one side.

Offline Sprayer

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Re: Ship Idea: Shark
« Reply #6 on: October 25, 2014, 11:16:20 am »
I misread slark first and thought some undetectable ship that heals when not spotted.... shark is nice too though. Any thoughts on the dimensions of the ship? Would it be as long as a goldfish? Longer? Shorter?

Offline SirNotlag

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Re: Ship Idea: Shark
« Reply #7 on: October 25, 2014, 06:18:46 pm »
I misread slark first and thought some undetectable ship that heals when not spotted.... shark is nice too though. Any thoughts on the dimensions of the ship? Would it be as long as a goldfish? Longer? Shorter?

I figured maybe slightly longer than a goldfish, not counting its main engine tail thingy. That way there is a bit of a run from the front to back guns.

So perhaps overall shape would be slightly shorter and fatter than a goldfish.