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Here come the Banshees

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Byron Cavendish:
I've seen it used as a complimentary weapon, say on the side of a pyra, and once in a blue moon a heavy banshee mobula build, but not very much as a main explosive weapon. Maybe it's picked up use in the last few months I haven't been competing?

RearAdmiralZill:
I'm with Byron that the Banshee was never a weak gun, so I was to surprised to see it of all things given a change (haven't determined if it was actually a buff or not.)

Im curious to see it spammed just to see how well it does with taking out hull armor since fire damage (as far as I remember) had a decent modifier against it.

Richard LeMoon:
'Tommy is Cruel' will be seeing a return to combat.

Squidslinger Gilder:
I've used it on Munkers in competitive. But I use it on the mine side in lower gun slot. I do it to both annoy and to add kill shots. If they stay outside mine range, I force them to fight spot fires till they commit. If they are under heavy mine attack, the Shee helps add to the chaos and also to kill the ship. Could I have used flak or other? Sure, but the fire chance would have been lower or the arcs problematic. Also the Shee has the perfect range to hit inside and outside the field. Before that I used carronades and I'll sometimes still use them if I'm facing another junker. But the range got to be problematic against people who'd stay outside the field. Then I messed with the Shee and found it gave some flexibility along with adding to the chaos.

Sammy B. T.:
Well lets finish up the oral arguments for a moment and lets move to the math section!


So the carousel right now.

8 shots. 25 explosive, 25 fire each, fires 2 per second.
This translates to

Damage per shot / Damage per clip / Damage per second (including reload)

67.5 / 540 / 60.3 ------ Hull
27.5 / 220 / 24.58 ---- Armor
43.75 / 350 / 39.11 --- Balloon
13.75 / 110 / 12.29 --- Component

None of this includes fire stacks

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