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Problems with matchmaking
SirNotlag:
Also agree with shaelyn. the only thing I think could go is rematch, everything else is a must for me.
Milevan Faent:
--- Quote from: shaelyn on October 24, 2014, 07:10:35 pm ---I'd actually prefer more flexibility over the balance. the restrictions add frustration and stress, and in the end make the experience as a whole less fun. fun is what I'm trying to achieve, and while balanced matches are a lot of fun, I don't go into this game expecting a perfectly balanced match every single game. and hell, I've had a match where the crew and I sang Still Alive as we got stomped. it was hilarious and awesome, would repeat. it's not the balance that makes the game fun, it's the people that I crew with. I want to be able to crew with the people that I have fun with whenever I want, and easily.
I would still rather see match list go in alongside matchmaking - use the matchmaker to fill in the crevices and balance where it can, and to bring the people that don't want to hunt for a match an easy way into a match, but let those of us that want to search through for something more specific do so. no, it won't be balanced, but it's not balanced now, either. I am willing to concede the match list completely with good reason (balance would be a good enough reason, but again, it's not balanced now, so I don't see any reason for the match list to not exist right now), but I absolutely do not want to lose the ability to quickly and easily hop into a friend's match, especially not for the sake of balance. the current system is still much too restrictive.
Mezhu, swapping slots through spectate was a feature the player base that tested the game fought for, since they removed the swap slot function otherwise and still want to restrict. when I first tested, they didn't allow people to move from spectate at all - but a lot of people move to spectate for a match while they're eating or answering a phone call, or they'll start in spectate and want to jump in once a slot opens up with their friends. additionally, sometimes people try to join their group of friends and wind up on the wrong team.
--- End quote ---
You, my good sir, have earned a place on my "I must crew with you" list. Singing Still Alive is hilarious XD
GreenBreeze:
I am going to preface this by saying that I am not normally one to use forums and complain about things. However, I love GOI and it's small, tight-knit community and I want to contribute to the progress of this game and let my voice be heard because I think that the MatchMaking system in it's current form is causing a frustrating game-play experience for many others besides myself.
This patch was full of good improvements but I feel they are all overshadowed by the MatchMaking system. I pretty much agree with Shaelyn in that I value flexibility much greater than balance.
GOI is a game that is all about teamwork and cooperation. Communication is key to success. I only play when I have at least one friend to play with as I can effectively communicate with friends and it makes everyone's experience more pleasant if at least half of the ship is highly functioning. Being able to, at the very least form a crew is an absolute necessity, as is the ability to join friends' matches, though I really, really miss the ability to be able to view all the lobbies. This might diminish the balance a little bit, but I feel that it helps more than it hurts.
Ship/Slot swapping is another feature that I am sad to see go. This was a tool that gave us the power to at least somewhat adjust lobbies without having to reform them. Sometimes you want to tweak the teams a little bit and then rematch. I understand that the reason given for removing this feature was to achieve balance and prevent stacked teams. However, it has been my experience that this tool is almost always used in the reverse, in that people use it to un-stack the teams because everyone wants games that are more fun to play, and one-sided matches aren't very much fun for either side.
Custom matches are essential to the community. How else can you create a lobby named "Mobula Madness" and get two more mobula pilots to join up? Forcing MM as the only option prevents people from being able to do silly things and have fun with it. Please give us the option to at least opt-out of MM. People still need to be able to view these matches so that I can get the other two mobula pilots needed to start the match. This doesn't work if it's restricted to people who have me on their friends list.
The match timer has been addressed in another topic and I want to state that I feel it should be removed entirely, or at least don't start it until half the lobby has readied up. Forcing a match to begin with an ill-prepared crew does not make for a fun match. Maybe let the lobby vote to disable the timer?
There are many times during the late-night hours for me that I check out GOI and there are less than 50 people playing. That used to mean that I could choose between about three lobbies if you combine running and waiting lobbies. I could spectate a running game that is almost over and grab a spot when someone quits after the match, usually at least one person has to go. Now with the new MM system there are still probably only about three lobbies going, but now I can't see them and I have to put my faith in MM to do it for me. I have spent over 20 minutes waiting in MM purgatory before giving up and trying again only to spend even more time before I decide to just go play something else. With the old lobby system I would be waiting in a lobby with two or three other people and we could at least converse with one another while we waited for another boat or two. I might even make a new friend while I wait. Now I am stuck looking at an endless loop of tool-tips which I could probably recite to you by now.
I could go on but I feel like I have perhaps, already been too long-winded. Suffice it to say I am not at all pleased with the new MM system and I sincerely hope that Muse will listen to it's community and return previous functionality that was stripped away from us. I just want to smack an engine with a mallet without the frustration of MM diminishing my experience. I don't feel like there was anything wrong with the previous lobby system that is enhanced by MM.
See you all in the skies!
Mezhu:
Everyone finds joy in different aspects of the game, there's no arguing that. You think instajoining on friends, finding a game quickly, spectator jumping and singing while getting stomped is what makes the game fun. I think it's challenging, well balanced games that do so. Nothing wrong with either. You feel the current system is too restrictive, I feel it's not restrictive enough. Unfortunately, the game can't keep us all satisfied. The problem is, muse are trying to.
As it is right now, the game's standing with one foot on a very compromised matchmaking system, and with the other one on the old lobby system, in an attempt to make everyone happy (but disappointing everyone instead). What I'm wondering is, what is the current matchmaking system offering? It's been suggested over and over again for a long time now in, an attempt to fix long-standing problems within the game and its playerbase. Yet lobby quality is still crap, lobby balance hasn't improved in the slightest, stacking is still unresolved (there always are 5 high-skill stacks split among 4 games, stomping them instead of being put against each other).
If you're not dedicated enough to a matchmaking system, one that adresses these issues and attempts to improve the game in that regard, why the fuck do we have a matchmaking in the first place? Might as well return to the casual, fun for some, sing-while-getting stomped lobby system.
ps; I know this is the internet, where everyone complains and knows everything, but you have to admit that from a design perspective current mm implementation neither fixes nor improves much (save maybe for the lobby wait time), as it's so easy to bypass. This isn't meant to be a rant but rather constructive criticism, and I apologize if it feels like one.
Wundsalz:
In order to make match-making work, the match making system needs to be in charge of matching players for matches.
Currently there are a lot of elements which completely undermine match-making. This corrodes the system to a degree that it's not able to fulfill its purpose - personally I don't see a major difference between the current match-making and the quick-play button we've had a while back.
If we want to make matchmaking work, the system needs to be restrictive - just take a look around what other games with matchmaking do! Many mobas have got a way larger player base and only need to match 10 players which are sort of on par, rather than 16 which are needed for GoIO. Still they restrict the size or pre-made parties and regard them as THE major problem which prevents balanced matches (see Smite matchmaking).
I doubt a proper matchmaking is possible unless the players "flexibility" is restricted. That being said I'm not comfortable with relying on the matchmaking system entirely until some infancy problems are resolved - multiple gunner matching, and the insane skill deviation (lvl<10+lvl45 captain vs. 2 lvl 30ish captains) in particular.
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