Matchmaking would, with work, work for the PS4 version of the game. However, it doesn't width well for the PC version, as it figured to balance out matches in the wrong way. We don't want balance in our matches, necessarily. We look for friends or good communications skills and microphone use, or at least crewmember responsiveness, which are things that cannot be really quantified. Things would be different if GLIKO took into account the people online on one's friendlist and their clanmembers, and had a higher chance of putting you with them or people with a similar amount of matches played.