Info > Feedback and Suggestions
Problems with matchmaking
Schwalbe:
^ Greenbreeze, so much amen in one post. I owe ya a beer. Or a whole keg.
Hoja Lateralus:
--- Quote from: Mezhu on October 28, 2014, 04:46:29 am ---If 90% of comments say 'it's bad change it', it's not necesserily bad. It's just people are very vocal when it comes to the game not meeting their expectations, be them logical or not.
On the other hand, even proponents of the matchmaking system like me tend to focus on the perceived negatives of the system rather than praise and congratulate muse on their efforts.
Realistically, so far all the complaints of the game becoming 'antisocial' and statements of the sort 'imma delete it' (nothing new, same exaggeration and tears every patch) have mostly been without basis. Your friends are still there, the means of joining them as well. Stop whining already about how special you are and how you want the game to remain the exact same for the next 3 years. Could we turn the focus back on the actual issues of matchmaking and ways of improving it?
--- End quote ---
You're completely mistaken. At least. We all have specific problems with current patch and we state what are they and why we think they are bad. If matchmaker puts me only in matches that end up with 5:0, with a crew with at least two gunners and people who played <50 games then it's not "my opinion" - it's just a fact that the system, the matchmaker, doesn't work (as planned). Also that since new patch I played 3v3 literally ONCE (4v4? Pff, dream) although I always choose 3v3 option and play ONLY in prime time hours (be it 8-12 pm GMT+1 as Steam stats says). With previous system I had 3v3s and 4v4 all the time. And more or less balanced games. And most of them relatively quick (5 minute is agreeable time to wait) because I could look at the lobby and hop in when it's somewhere around 12-14/16. Previous system for me worked relatively well and the reasons it didn't work was mostly single individuals fucking things up (nothing changed here drastically) or small amount of people in the game (which hasn't changed AT ALL).
Also as many pointed out the hiding level thing only make us do more clicks to find out. It achieved nothing apart from frustrating the players. There's a proverb - don't fix it if it ain't broken (in my country we say "Don't fix the watch that goes well/ shows correct hour").
Mezhu:
As if the lobby system wasn't problematic, kek. Improving and adding to the game is not "fixing what's not broken". Try providing actual feedback and suggestions instead of whining and asking for reverts. I don't disagree with the points you make, I've written my opinions on the same issues quite a few times as well- I just despise the model post that you and many others are so eager to copy-paste every new patch: 'I will delete game'.
Well go fucking ahead. The fact you've played the game for however long you have doesn't entitle you to determining its' development goals and standards. You can share your opinion, as does everyone else, and it probably does have a higher impact than that of a relatively newer player. However, expecting the developers to instantly go by it simply because you said so isn't just plain arrogant, it's stupid.
Schwalbe:
It was problematic sometimes, aye. But it was not broken.
The Matchfaker IS broken. Maybe for devs it works well, but not for players who experienced what was previous.
impydog:
The Matchmaking system has been less fun for me than lobby hunting.
Glicko and player levels don't reflect the two main things I look for in friends on GoI:
1. Personality
2. Microphone use
My clan (DAGZ) is not geared toward competitive play (i.e.- tournaments). We enjoy playing with a wide variety of GoI community members, from the very deadliest to the greenest of noobs, but only when they are personable.
The GoI community is what makes it a fun game to play, and keeps us coming back, and we like to meet new players and make new friends through playing in public lobbies.
The matchmaking system imposes an unknown criteria on our games, and removes the ability to gravitate toward players we enjoy playing the game with. For some it people means finding really competent veterans, for others it means finding people they get along with.
In a game where communication and teamwork rule, I find it better to crew with players that use their microphone, are willing to cooperate, and speak a common language.
Game balance is something that seems to works it's self out when you have a good community. I have been in plenty of situations where I was welcomed by vets as a low level player, and a few when I was avoided (i.e. feared) by lower level players. Most of the people who I enjoy playing with are willing to create game balance on their own if they are in a lobby with people who are willing to communicate and want to have fun.
Impydog
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