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Fire Stack Timeout
Dutch Vanya:
Is fire/ chem spray in it's current state, a FUN game mechanic?
GeoRmr:
--- Quote from: Dutch Vanya on October 16, 2014, 06:58:48 pm ---Is fire/ chem spray in it's current state, a FUN game mechanic?
--- End quote ---
Yes?
823 fires extinguished as a gunner.
sparklerfish:
--- Quote from: Dutch Vanya on October 16, 2014, 06:58:48 pm ---Is fire/ chem spray in it's current state, a FUN game mechanic?
--- End quote ---
chem cycling is probably the most boring thing ever.
ramjamslam:
--- Quote from: Richard LeMoon on October 16, 2014, 06:52:10 pm ---Now that some people have discussed this a bit, I shall give my original reason:
Gunner buff. If fires will put themselves out eventually, gunners become more desirable.
As for the length of burn out, that would have to be tested and balanced.
--- End quote ---
+1. Currently gunners have to sit around and do nothing until an engineer extinguishes the fire, or the component is destroyed. This would give the gunner more of a reason to keep the gun repaired while there are fire stacks on it.
--- Quote from: sparklerfish on October 16, 2014, 09:15:34 pm ---chem cycling is probably the most boring thing ever.
--- End quote ---
I agree.
HamsterIV:
--- Quote from: Dutch Vanya on October 16, 2014, 06:58:48 pm ---Is fire/ chem spray in it's current state, a FUN game mechanic?
--- End quote ---
It is a mechanic to separates novices from vets, but I would not say it is fun. I would much rather be looking out for enemy ships during the down time between encounters than keeping the chem cycle up.
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