Info > Feedback and Suggestions

Fire Stack Timeout

<< < (3/7) > >>

Dutch Vanya:
Is fire/ chem spray in it's current state, a FUN game mechanic?

GeoRmr:

--- Quote from: Dutch Vanya on October 16, 2014, 06:58:48 pm ---Is fire/ chem spray in it's current state, a FUN game mechanic?

--- End quote ---
Yes?

823 fires extinguished as a gunner.

sparklerfish:

--- Quote from: Dutch Vanya on October 16, 2014, 06:58:48 pm ---Is fire/ chem spray in it's current state, a FUN game mechanic?

--- End quote ---

chem cycling is probably the most boring thing ever.

ramjamslam:

--- Quote from: Richard LeMoon on October 16, 2014, 06:52:10 pm ---Now that some people have discussed this a bit, I shall give my original reason:

Gunner buff. If fires will put themselves out eventually, gunners become more desirable.

As for the length of burn out, that would have to be tested and balanced.

--- End quote ---

+1.  Currently gunners have to sit around and do nothing until an engineer extinguishes the fire, or the component is destroyed.  This would give the gunner more of a reason to keep the gun repaired while there are fire stacks on it.


--- Quote from: sparklerfish on October 16, 2014, 09:15:34 pm ---chem cycling is probably the most boring thing ever.

--- End quote ---

I agree.

HamsterIV:

--- Quote from: Dutch Vanya on October 16, 2014, 06:58:48 pm ---Is fire/ chem spray in it's current state, a FUN game mechanic?

--- End quote ---

It is a mechanic to separates novices from vets, but I would not say it is fun. I would much rather be looking out for enemy ships during the down time between encounters than keeping the chem cycle up.

Navigation

[0] Message Index

[#] Next page

[*] Previous page

Go to full version