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Heatsink: Good or Bad?
Mezhu:
You can succesfully reload quite a lot of guns while under flamer fire without them overheating. It's not like you'll always be put against a greased flamethrower tunneling vision on your gun from point blank range. You can also preload them, or you can properly time the reload. You can use heatsink to slowly reduce a sprayed gun's firestacks while repairing it with wrench to keep it healthy at the same time. Heatsink isn't supposed to be the penultimate counter to fire, it doesn't replace an engineer. What it does is give an additional option against fire, even if it is to provide the engineer with some additional reaction time, while being a pretty decent ammotype to begin with.
Opinions will always divert- I can testify to the fact, however, that Heatsink has saved my guns innumerable times. And I'm not talking about pubs only- I've always used heatsink when main engineering on Fiasco's ship and as a matter of fact I've even succesfully used it as cover ammo on mortar on that same ship as buffgi/2nd main versus fire-happy teams. I always pack Heatsink when using the heavy carro as a gunner, and almost always on all other guns (with some exceptions, of course).
Replaceable:
For fire: Chem>Heatsink every time.
I would consider heatsink only when there are awful engineers in a pub game.. but anything else no.
Heatsink isn't optimal on most guns though to be honest.
But i heard it is good on:
* Light Flak (extra shots) [greased or heavy clip is better, though for either greater dps or greater accuracy
* Flare gun for 3 shots
* Heavy guns that need reduced arming time and you're greedy and want more shots. (As mentioned above.) [im still pretty sure other ammos are better.]
* Mercury, as mentioned above. [I'd rather charged, because I'm pretty certain, but not wholly certain, heat sink can't one shot components, (maybe with buff?)
Anywhere else you people like a bit of ol' heatsink?
GeoRmr:
Heatsink is better than greased for the light flak as it has more damage per clip, (greased has less) and the flak shots fast enough to land all the shots in the hull break as is. Heatsink mercury can one shot components and is great for the extra disable potential.
RearAdmiralZill:
This is the problem though. Who uses heatsink for its intended purpose?
....
Exactly. Might as well call it "lead shot" with how people use it. Gunners would likely enjoy a fire fighting ammo that actually worked.
(lead as in pencil lead)
Mezhu:
--- Quote from: RearAdmiralZill on October 09, 2014, 02:13:44 pm ---This is the problem though. Who uses heatsink for its intended purpose?
--- End quote ---
I do, and I can count some of the best players currently involved with the game who also do or specifically ask for it when piloting.
--- Quote from: Replaceable on October 09, 2014, 01:48:02 pm ---Anywhere else you people like a bit of ol' heatsink?
--- End quote ---
Heatsink has the most DPC (and long-run DPS, as you spend more time shooting and less reloading) on Heavy Carronade, which is a gun that benefits greatly from this as it relies on prolonged fights. Close-range, past the first Heavy Clip balloon pop, with each pellet hitting, Heatsink is by far the the best ammo to use. Switch to Lochnagar pre-ram for that huge damage spike. Incendiary has the advantage of forcing enemy engineers to include spray in their rebuild routines, and Charged has more damage per shot, but Heatsink is still generally superior.
Heatsink is also superb if not ideal on mercs, as Geo already stated.
It increases the dpc of a light Carro as well (+1 shot versus Greased), but the dps suffers slightly. Still perfectly viable, I sometimes pick it over Greased depending on ship and loadout (a permabuffed heatsink light carro is pretty scary).
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