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Heatsink: Good or Bad?

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GeoRmr:
I wouldn't call a heat-sink carronade or heat-sink hwacha underwhelming by any stretch, the enemy flame squid is going to be completely disabled/half-dead in one clip and you're not stuck there as a gunner able to do nothing with the hwacha on 10 stacks because the other engineer has gone to the top deck to help double team the balloon (required in-order for any of your guns to possibly get arc) and can't maintain a chem cycle. if the gun was destroyed great, so what, you can safely rebuild it as a gunner without the risk of it inst-overheating because the heat-sink is already loaded. Heat-sink gives you permanent fire protection up to the point of engagement, and is imho extremely useful.

Most light guns can survive 3-4 reloads of heat-sink while being directly attacked by a flamer. So okay sure, the heavy-guns can't but then, they don't need to - if its lj/flak you're too close for the guns to be effective anyway - if its preloaded hwacha/heavy-carronade you can disable the flamer/whole-ship in one clip of your heat-sink'd gun.

"Engie can do the same job more effectively anyway" - Without heat-sink they can't leave a gun on a ship permanently immune from fire without running back to it to give it another coat of spray every 20 seconds. (Time they could spend doing more useful things)

The lack of protection while reloading is annoying, originally heat-sink did protect during the reload but that was at a time where if you mounted a gun that was loaded by someone else with an ammo you didn't have, it would automatically begin reloading itself - the 3 stack extinguish compromise imho is fine. Perhaps muse could adjust it to extinguish a larger number or all fire stacks and allow for overheated guns to be mounted and reloaded but not shot.

RearAdmiralZill:

--- Quote --- Perhaps muse could adjust it to extinguish a larger number or all fire stacks and allow for overheated guns to be mounted and reloaded but not shot.
--- End quote ---

I'd be on board with that for days.

sparklerfish:
Yeah heatsink would definitely be a much more viable option if the flame-retardant effects lasted through reload to next reload.


--- Quote from: RearAdmiralZill on October 10, 2014, 10:59:22 am ---
--- Quote --- Perhaps muse could adjust it to extinguish a larger number or all fire stacks and allow for overheated guns to be mounted and reloaded but not shot.
--- End quote ---

I'd be on board with that for days.

--- End quote ---

And/or that.

obliviondoll:
Last time I actually looked at the stats, heatsink ammo also had a turn speed buff.

Was useful to keep gats on target against a fast-moving Squid at close range. When fast-moving close range Squids are usually armed with Flamers, that's double the bonus.

CitizenFry:
I use it mostly for the numbers (+1 shot and reduced arming distance for Heavy Flak, yes please!) but it's also good as a flame sponge in guns that aren't getting used anyway (side guns on the pyramidion, rear guns on galleon or squid).

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