Dev App build 392 was just released.
There are a handful of things going on here, some of which awkm will call for testing when he's ready, but I'm going to call your attention to some more structural things:
We're now running on the latest version of the Unity engine, v4.5.4; this has come with some fixes to several annoying issues of long standing:
- Sound now continus to play as normal if the game is minimized
- Ping works in Linux
- Fixes strange behavior of postprocess effects (everything turns blue and white) on certain combinations of aspect ratio and monitor.
- "Fullscreen" on Windows is now a borderless window by default. This prevents a lot of issues with alt+tab.
Other fixes of note:
- Changes to wind force calculations to make them more consistent; the Mobula is no longer thrown around absurdly hard by sandstorms (it is still thrown around, just not as bad)
- If characters haven't loaded at the start of the end match sequence, they will now appear as soon as they have loaded (formerly they simply would never appear)