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The Wall, take [2], Killstealer edition

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AbbyTheRat:
-Muse- Jacob:
Jacob tired to take the table and was bounced back into the room. It seems the table is not a valid tool and must pick a class like everyone else. The control chip puffs slightly and you realised you're still can take an action as this turn was invalidated and he's still on turn one. You also realise that you still have another action and movement after selecting a tool.

(ooc: more research needed)

Felkin:
The GM took pity and wanted to remind Felkin that he still has a movement left.. why he reminded Felkin that.... Nupe, GM still Evil.

Redroach:
After selecting Kero, RedRoach remembers all his pilot training and noticed that he still has another action and movement to take for turn two of his character.

(ooc: it possible or not.. more research needed)

macmacnick:
When macmacnick tried to leave the barrack, he was rebuffed by the barrier on the wall, he could make a bomb for his second turn but he still need to use his first time to select a weapon. Damn barrier. So Cold.

piemanlives:
Walks right into macmacnick trying to leave the same damn room without a damn tool. That Barrier gives no .. ahem. You can look for a work crew after a valid turn one.

Keon:
Keon gets a random bonus point for making things easy for the GM. Does it matter? Maybe, GM doesn't give information without da money, I mean research.
as Keon looks at the Steam Powered Computer, he notices a puff of smoke. Here's a picture of such a devices.

he looks at the Killstealer high up in the sky out of reach, he can see a faint outline, a brief beep from the datapad that everyone carries around, a picture and some texts appears. Everyone else also receives the same pictures and text on their datapad.. it seems that this object is linked to everyone else.

We have found a picture from one of the surviving camera, It is noticed that in the picture that the killstealer had no way of flying, yet it he is up there. Did he build something to help him fly?
New Tip: Look around.

FredTheFifth:
Gets a extreme headache, the control chip puffs angrily.  Stopping him from slamming into piemanlives and macmacnick. The extreme headache seem to be the cause of turn two being invalid, there's no ship to move onto in the open and thus the GM offers suggestions of looking around, and still have 2 action and 2 movement allowed. You know your first movement is to move outside so you just have to pick a tool and give a second action.

(ooc: If you're not in this list, it's because your actions has been counted as valid and no GM feedback is needed, turns will be processed at the end of the turn post. ^_^ )

Replaceable:
Replaceable joins the game.  8)
Someone call for engineer?

Turn 1:
*Grabs SPRC*

Turn 2:
*Dons leather jacket*
*Combs hair back*
*Puts on aftershave (cologne)*

Plus 10 Charisma.

 8)

(Damn it turn 1 ended just as I was gonna post. Oh well.)

macmacnick:
Mac leaves the room and then starts carrying out his bomb factory plan.

AbbyTheRat:
(ooc: turn has NOT ended! I reply to any looks and try to make sure people have a chance to correct invalid actions so they don't miss out when end of turn happens! Sorry if this caused confusion! Everyone still have their first two go.

Look is a free action and you get feedback to it soon as I notice. GM GAG Herself. More research is needed.)

Replaceable:
Replaceable walks out side. [Movement]

"What's up cuties?"  [Unrelated action that has no real affect]

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