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Proposed SCS testing event.

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Skrimskraw:
event is over, you can rewatch here:

http://www.twitch.tv/awesomemorty/b/574871192

if you have feedback please leave it, it is appreciated!

GeoRmr:
Hi, fun games!

I feel that the time limit for the matches didn't need to be so short, and that the ship picking system is effective but quite restrictive. Perhaps a set amount of time could be left in the lobby for the teams to counter pick as per the old system, and then if they are taking too long at the ref/casters discretion begin the one pick two pick one pick system to force start the game.

Lydia Litvyak:
I don't like the shorter match time. Notably our second match with SPQR today was not at all decided, but they did not feel they could turn it around within the time so they did the logical thing and surrendered. I would have liked to get to play that match to completion and I think it quite possibly would have turned out differently if we had. I definitely think these rules will lead to a lot more timeouts and surrenders.

That said, making sure events are over quickly is also important, so there are considerations there and I'm happy to go with whatever the organizers decide works best.

Dutch Vanya:

--- Quote from: Lydia Litvyak on October 04, 2014, 05:46:44 pm ---I don't like the shorter match time. Notably our second match with SPQR today was not at all decided, but they did not feel they could turn it around within the time so they did the logical thing and surrendered. I would have liked to get to play that match to completion and I think it quite possibly would have turned out differently if we had. I definitely think these rules will lead to a lot more timeouts and surrenders.

That said, making sure events are over quickly is also important, so there are considerations there and I'm happy to go with whatever the organizers decide works best.

--- End quote ---
People surrender in competitive? That's weak. One of the things i like best about this game is that you can always turn a bad match around.

GeoRmr:

--- Quote from: Dutch Vanya on October 04, 2014, 06:07:22 pm ---
--- Quote from: Lydia Litvyak on October 04, 2014, 05:46:44 pm ---I don't like the shorter match time. Notably our second match with SPQR today was not at all decided, but they did not feel they could turn it around within the time so they did the logical thing and surrendered. I would have liked to get to play that match to completion and I think it quite possibly would have turned out differently if we had. I definitely think these rules will lead to a lot more timeouts and surrenders.

That said, making sure events are over quickly is also important, so there are considerations there and I'm happy to go with whatever the organizers decide works best.

--- End quote ---
People surrender in competitive? That's weak. One of the things i like best about this game is that you can always turn a bad match around.

--- End quote ---

It was done strategically: the game was running in overtime from a limited pool, there were 2 minutes left in the pool and they were 3 kills down. They surrendered because they thought it unlikely that they can get 3 kills to tie the match in 2 minutes, and so that if the next game also went into overtime there would be another 2 minutes left on the clock before it is force stopped or the game instantly stopping if it ran to 10 minutes with no overtime allowed.

Imho if the game had no time limit it, it could easily have gone to either team. But, in the situation i think it was a sound tactical decision to surrender and save the overtime for a game with a more favourable result.

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