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Will Guns of Icarus Unity 5?
Squidslinger Gilder:
Would going to 64 bit change anything as far as map size or complexity goes?
Watchmaker:
Not really. System memory isn't the primary limit on map size or complexity.
Map size is limited ultimately by floating point precision, and in practice by simple travel time.
Map complexity and performance is mostly limited by *video* RAM and other GPU constraints. System RAM does play a role here, but it's fairly minor.
Making use of the increased upper limit on memory would also mean either dropping support for lower-end machines without said extra memory, or authoring extra low-detail versions of the same map(s), so it's something we'd have to be very careful about.
Typhi:
--- Quote from: Watchmaker on October 03, 2014, 11:36:15 am ---Unity 5 has not even been released yet, it's unlikely we'll switch before that.
But, yes, do want 64 bit.
EDIT: Though I should point out that the memory constraints of Unity have basically nothing to do with changing the size of our maps, that isn't what limits them.
EDIT 2: Also, Keyvias is a patch or two behind. Guns 1.3.7 was released on Unity 4.3.3, Guns 1.3.8 will use Unity 4.5.4
--- End quote ---
http://blogs.unity3d.com/2014/10/27/unity-5-0-pre-order-beta-now-available/ Unity 5 beta is available as of today! :)
Typhi:
By the way, will Guns of Icarus also make use of new API's like DX11/DX12? :) I think the extra draw calls will come in handy for Adventure Mode.
Watchmaker:
What on earth do you mean by "extra draw calls"?
Switching over to the DX11 renderer has been a side project of mine for a long time, since it should theoretically improve performance in addition to giving us some new options. There are relatively few and minor issues with it at this point, so that may just happen in a future patch (nothing will magically look better when this is released, mind you.)
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