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Transferring damage from balloon and other destroyed components to the hull.
obliviondoll:
--- Quote from: redria on September 30, 2014, 05:24:48 pm ---What if you took the lowest damage modifier between balloon-armor or balloon-hull and applied that to the damage being done to the armor or hull?
So Carronade destroys the balloon. Normally a gatling shooting the balloon would have piercing modifier on armor and the damage would be dealt to the armor. The change would be that the gatling instead has a modifier as if it were shooting the balloon, but it still deals damage to the armor.
A Carronade hitting a dead balloon would have a modifier as if it were shooting the armor (since it deals less damage to armor) and deals the damage to the armor.
Basically you can still aim at the balloon, but it gives you the lowest possible damage modifier between the balloon and what you are actually damaging.
This could also be applied to other components?
--- End quote ---
I'm just going to suggest this option as an awesome one - although it might be hard to code, and a simple reduced damage transferrance might be more practical.
Crafeksterty:
You would unbalance the game for the sake of nerfing pyra?
edit: The change would make baloon popping less desired and pyras would actualy be stronger since the change applies to them also.
Im aware of baloon popping weapons do alot of damage to hull, but changing exactly how it works is not healthy.
Just, a change on numbers of the modifiers can help, but shouldnt go overboard.
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