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Transferring damage from balloon and other destroyed components to the hull.
Squidslinger Gilder:
I like the idea of hull taking reduced damage. Not completely removing it but make it take a little longer to kill a ship by just shooting at balloons. The same working for hardpoints might make kills harder to get. Junker alone would be even more of a pain as it is so easy to hit hardpoints instead of armor on that ship.
Dementio:
You could also just decrease the modifiers of flachette/shatter vs armor so it takes longer to destroy armor with carronades, which they are not intended to do anyway.
RearAdmiralZill:
--- Quote from: Dementio on October 01, 2014, 07:14:39 pm ---You could also just decrease the modifiers of flachette/shatter vs armor so it takes longer to destroy armor with carronades, which they are not intended to do anyway.
--- End quote ---
And further making gatling the only short ranged gun that can break armor in any amount of time worth using. No thanks.
nhbearit:
Well, to be fair, the entire point of the gatling is to be a short range armor stripper. It's the only thing the gun is good at. If it wasn't the best in that role it would be a pretty useless gun.
RearAdmiralZill:
Correct. Gatling is just fine. But for heavy guns especially, they have 0 piercing options. Flechette is their only real "armor stripper". Flechette has been the runner up to piercing, as it were. The modifier was already lowered the last time it was modified (and justifiably). I don't think lowering it more will keep balance.
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