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Hull and armor system overhaul

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Alistair MacBain:
A Goldfish is not meant to be the killship.
Its a support ship that provides distraction and disable on an enemy. It destroys balloons and takes enemies out of the fight. It disables whole ships with one hwacha barrage.
Its the bigger brother of the squid. It provides distraction for the enemy. Has a bigger gun but less mobility. And it can survive longer.

Wundsalz:

--- Quote from: Alistair MacBain on October 12, 2014, 09:35:02 am ---A Goldfish is not meant to be the killship.
Its a support ship that provides distraction and disable on an enemy. It destroys balloons and takes enemies out of the fight. It disables whole ships with one hwacha barrage.
Its the bigger brother of the squid. It provides distraction for the enemy. Has a bigger gun but less mobility. And it can survive longer.

--- End quote ---

Still in the described situation Goldie 1 shouldn't have a problem to secure the kill. Even if the maneuver is poorly executed.

Crafeksterty:
I think were forgetting the gameplay Value of having armor as opposed to constant damage.

The thing about armor is that it rewards not being damaged at all. For the whole time you got shot at and recieved damage to your armor, and not your perma, you are actually untouched.
Why? Because this game holds huge easy to hit ships. Armor forgives that aspect with making it OK to be hit.

Its a wind up before getting killed. And learning to notice and play against different armors makes shooting more smart, instead of just... shoot.
So with armor, the game makes sure you will not live on forever with permahull being unrepairable. That is going to make ships die eventually guranteed.

With every ship, the armor is always a windup before you are in any real danger. Its the ships surviveability as a target. The permahull is the ships lastability.
With this change, you have a blurred lines in what guns are most effective (between armor damage weapons versus explosive) and a blurred lines between what really you should be worried about.

HamsterIV:
While it is fun to play arm chair game designer, the changes Van Tuz suggests would constitute an entirely new game. Combine this thread with the other threads he has created proposing drastic changes, and I think there are enough new ideas to make a new Airship Combat game that has nothing to do with Guns of Icarus.

If he is right his new game would be bigger than Gun of Icarus and those that doubted him will all have to eat crow. If he is wrong then nobody will care about the new game and we can keep enjoying Guns of Icarus.

The bar to enter the game development field is lower than it has ever been in human history. The Indie version of Unity 3D is free to publish with as are a wide variety of 3d and 2d art tools (Blender and Gimp). The big limiting factor to game development is time and expertise; Van Tuz seems to lack neither. So I request Van Tuz make his masterpiece of an Air Ship Battle Game and show these new game dynamics in action.

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