Info > Feedback and Suggestions
The damage system is flawed. Suggesting overhaul.
Imagine:
This game has always (well, in theory always) been about combinations of weapons and allies, never about boiling down to 1v1 I shoot you, you shoot me, let's see who dies first. Normalizing damage would do nothing but strip away the feel that weapons currently have.
Queso:
I actually ran some tests with normalized damage types on the Dev App with a bunch of players. At that point it starts to just boil down to range and DPS, and you lose a lot of the depth of the game.
Van-Tuz:
--- Quote from: Queso on September 22, 2014, 02:02:24 pm ---I actually ran some tests with normalized damage types on the Dev App with a bunch of players. At that point it starts to just boil down to range and DPS, and you lose a lot of the depth of the game.
--- End quote ---
Then I need to ask a few questions:
1) Was guns' DPS was evened out? (depending on range, arc etc)
2) How high was the specialised damage type multiplier set?
sparklerfish:
What is the point of even having different guns if they don't do different things?
Canon Whitecandle:
--- Quote from: sparklerfish on September 23, 2014, 01:13:12 pm ---What is the point of even having different guns if they don't do different things?
--- End quote ---
because it's much easier to just gatling down someone's hull (and therefore win) than it is to bungee-tow an enemy into a wall with a harpoon Junker. If other guns are made invalid by others accessibility then there's a problem.
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