Info > Feedback and Suggestions

The damage system is flawed. Suggesting overhaul.

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Imagine:
This game has always (well, in theory always) been about combinations of weapons and allies, never about boiling down to 1v1 I shoot you, you shoot me, let's see who dies first. Normalizing damage would do nothing but strip away the feel that weapons currently have.

Queso:
I actually ran some tests with normalized damage types on the Dev App with a bunch of players. At that point it starts to just boil down to range and DPS, and you lose a lot of the depth of the game.

Van-Tuz:

--- Quote from: Queso on September 22, 2014, 02:02:24 pm ---I actually ran some tests with normalized damage types on the Dev App with a bunch of players. At that point it starts to just boil down to range and DPS, and you lose a lot of the depth of the game.

--- End quote ---
Then I need to ask a few questions:
1) Was guns' DPS was evened out? (depending on range, arc etc)
2) How high was the specialised damage type multiplier set?


sparklerfish:
What is the point of even having different guns if they don't do different things?

Canon Whitecandle:

--- Quote from: sparklerfish on September 23, 2014, 01:13:12 pm ---What is the point of even having different guns if they don't do different things?

--- End quote ---
because it's much easier to just gatling down someone's hull (and therefore win) than it is to bungee-tow an enemy into a wall with a harpoon Junker. If other guns are made invalid by others accessibility then there's a problem.

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