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The really super serious spire improvement thread!
HamsterIV:
--- Quote from: Dutch Vanya on September 17, 2014, 03:54:31 am ----When the Spire gets damaged to a certain point, the bottom part of the ship should break off, reducing the ships vertical profile and increasing its speed due to lost weight, allowing it to escape.
--- End quote ---
Only if the point embeds itself in the ground and serves as a permanent tomb stone of the fallen spire.
Kyle Zephyr:
It has been repeatedly brought up that the spire's pointy thing could be a sword of Damocles, hanging above for a chute vent goomba stomp.
This got nixed because there's no use for it. But think for just a second. It doesn't need to hit only while going down. Make it into a keel blade-like device, where you can hydrogen juke a ramming pyramidion just enough to let the bottom bit of that spire just smash through the enemy ship.
That would add an entirely different dimension to fighting a spire. You not only have to worry about the tri/quadrafecta of guns, but also beware getting counter-rammed (or even rammed muahahaha) by it.
Dutch Vanya:
--- Quote from: Kyle Zephyr on October 04, 2014, 09:11:22 pm ---It has been repeatedly brought up that the spire's pointy thing could be a sword of Damocles, hanging above for a chute vent goomba stomp.
This got nixed because there's no use for it. But think for just a second. It doesn't need to hit only while going down. Make it into a keel blade-like device, where you can hydrogen juke a ramming pyramidion just enough to let the bottom bit of that spire just smash through the enemy ship.
That would add an entirely different dimension to fighting a spire. You not only have to worry about the tri/quadrafecta of guns, but also beware getting counter-rammed (or even rammed muahahaha) by it.
--- End quote ---
It makes sense too, the spire is the only ship that looks like it is made completely out of metal. It should be stronger than it is, and could definitely use the point for offense.
macmacnick:
We could get to the point about killing our enemies more quickly also! It's so very pointy.
Richard LeMoon:
If they ever implement point-of-impact damage multipliers based on location (and get rid of the too-heavy Pyra), this would be a good improvement.
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