Info > Feedback and Suggestions
Endless CK matches - never again (please) !
sparklerfish:
I approve of all of these suggestions. I don't know which I like best, but pretty much ALL of them are miles better than those hour-long marathon crazy king matches. A+
macmacnick:
I like the hour long CK matches occasionally. They're perfect for engineer achievements and killing achievements.
Sprayer:
I dislike the stats of the second idea of the opening post. Leaving enemies alive at the point should be punished more than just decreasing the capture speed to [our ships - their ships]. How about 2[our ships - their ships]/3. So you only have 2/3 capture speed of one ship if you have two ships at the point and the enemy one and so forth.
Also like Richards idea a lot, that would defenitely serve to reduce the playtime of Crazy King matches.
Hoja Lateralus:
--- Quote ---I dislike the stats of the second idea of the opening post. Leaving enemies alive at the point should be punished more than just decreasing the capture speed to [our ships - their ships]. How about 2[our ships - their ships]/3. So you only have 2/3 capture speed of one ship if you have two ships at the point and the enemy one and so forth.
--- End quote ---
Yeah, I also considered it, those may be better stats.
--- Quote ---I like the hour long CK matches occasionally. They're perfect for engineer achievements and killing achievements.
--- End quote ---
Yeah, occasionally. Many times I've seen lobby half-emptied in the matter of seconds after seing that map is Crazy King.
Hoja Lateralus:
So I asked the Devs about it and Howard said it's actually a good idea to set some kind of time limit. Sending e-mail with the forum thread and tl;dr version to Muse soon.
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