Info > Feedback and Suggestions

Endless CK matches - never again (please) !

<< < (2/2)

sparklerfish:
I approve of all of these suggestions.  I don't know which I like best, but pretty much ALL of them are miles better than those hour-long marathon crazy king matches.  A+

macmacnick:
I like the hour long CK matches occasionally. They're perfect for engineer achievements and killing achievements.

Sprayer:
I dislike the stats of the second idea of the opening post. Leaving enemies alive at the point should be punished more than just decreasing the capture speed to [our ships - their ships]. How about 2[our ships - their ships]/3. So you only have 2/3 capture speed of one ship if you have two ships at the point and the enemy one and so forth.

Also like Richards idea a lot, that would defenitely serve to reduce the playtime of Crazy King matches.

Hoja Lateralus:

--- Quote ---I dislike the stats of the second idea of the opening post. Leaving enemies alive at the point should be punished more than just decreasing the capture speed to [our ships - their ships]. How about 2[our ships - their ships]/3. So you only have 2/3 capture speed of one ship if you have two ships at the point and the enemy one and so forth.
--- End quote ---

Yeah, I also considered it, those may be better stats.


--- Quote ---I like the hour long CK matches occasionally. They're perfect for engineer achievements and killing achievements.
--- End quote ---
Yeah, occasionally. Many times I've seen lobby half-emptied in the matter of seconds after seing that map is Crazy King.

Hoja Lateralus:
So I asked the Devs about it and Howard said it's actually a good idea to set some kind of time limit. Sending e-mail with the forum thread and tl;dr version to Muse soon.

Navigation

[0] Message Index

[*] Previous page

Go to full version