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Best/Worst parts of Guns of Icarus

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Shaytan:
Best: The people.

Worst: Not enough people.

Tanya Phenole:
Best - Ship models, neat and beautiful.
Worst - Ship cosmetic themes... there is such a huge difference between their quality and ships, that it breaks esthetic feeling

Jason McMorgan:
Best: costumes, really fit the theme of the game, even if people use silly colors.
Worst: costumes, not enough of them!

And  second worst, lore, because we need more lore!

Simplex FourOhNine:
Best : Crazy fun builds in mid/semi-low level matches. Everyone knows what to do but aren't generally caught up in the need to win so you get some awesome funny builds, played pretty well and not another meta game.

Worst : Getting caught up on geometry and having to jump and wiggle out of it. The rear engine on the Goldie and the Squid as a whole seem the worst culprits for this. Naughty Squid and Goldie.

If we're talking the things that aren't fixable by Muse I'd say that also;

Best : Most of the players. The game has an astonishingly good player base for the most part - you guys rock.

Worst : The minority of players. I won't rant about this, everyone sees them around. Ah well. The price for online play, I guess.

Alistair Marlowe:
Best:  Getting a flawless unspotted squid blindside.
The overall community and how positive a group everyone is.
Winning a 1v2 or 1v3 dogfight situation (or at least getting kills and escaping alive).  "We're surrounded?  Ha.  There's no escape for them this time."

Worst:  Captains who spectator jump to cancel match load timers.
Having a second gunner join the ship mid match, particularly if there is a lot of fire on the enemy team.
The way the mercury barrel sticks back in its housing after firing instead of recoiling to full extension.  That bugs me more than it should.

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