Main > Gameplay
State of the Community
awkm:
The solution to mid-match join is easy. Just disallow it. However, we never went that route because the community wasn't big enough to fill up to 16 players on a basic 2v2. That's why mid-match join is valid. Not until the community grows can we move away from mid-match joining.
Maybe after this sale we can... but a lot of it is in the hands of the players to bring people in. We're always doing our best to support the community from a day to day basis. Come on, we release patches every month :P
Language barrier is a tough one... time to start learning some Russian!
Furrymessiah:
Personally, since the new build was released, I've been going out of my way to balance out teams -- moreso than I was in the past. The concept of tutoring a bunch of green recruits is a valid one, if they're willing to listen. I saw a couple of brand new players dominate in a few matches, because they listened to more experienced players.
But more than that, they came into the game with fresh eyes.
One of the experiences I had last night was in a game I dropped into. Two new players picked a Spire with a Heavy Carronade, and me as the single engie on board. Not a word was spoken over VC, and I jumped on the main gun because no one else had. We proceeded to wipe the floor with the more experienced team, 7-0...with five of those kills coming from my gun. I never thought of the Heavy Carronade as a pro-tier weapon before, but after that match, my opinion had changed, and all thanks to a brand new captain and a gunner who didn't know what he was doing.
I think that if we take the time to make the community more welcoming to the new players, it will aid a lot in player retention in the upcoming weeks. Consider taking a handful of those non-green names under your wing as sort of an erstwhile mentoring program. In addition to more experienced player teaching the recruits, the newbs can teach us old dogs a new trick or two. Don't discount a player because of a 1 or 2 next to his name. After all, Rank means next to nothing.
Pickle:
It's more than just language, there's a cultural barrier as well.
Quote of the day from a thinkly accented crew member, "We Russian. Russian like violence. Go battle"
All very well, but we were on a pure sniping Junker and would get slaughtered in CQB.
mrgedman:
I have noticed the rift, but I think it is really a difference (as some others have hinted at) between ships that have mics and ships that don't. I only have a few hours experience, but feel i have just about 'mastered' most of the roles. The game does have a slight learning curve, but it is not that tricky. Advanced team wide tactics and stuff rarely come into pub games, so there is still plenty for me to learn.
Anyway- I am at the point where I DO NOT want to play on a ship with people that don't have mics. I have rolled veteran ships with a buncha level 1-2 guys with all mics, cause we communicate... Still, noobs that can't outfit a ship, or just play goldfish all the time kinda piss me off, even though I am brand new myself...
Anyway, this game just seems like a mando mic game... Badass vets aside, if a buncha noobs have mics and arent morons, they will do just fine vs a single boat of vets... a team full of vets that communicate between ships... thats an entirely different beast that I have not experienced yet...
Pickle:
Mics are no good when the crew doesn't listen. And not listening isn't always due to a language barrier.
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