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Squid Racing
Byron Cavendish:
After trying to run a (semi) competitive squid race, I found some successes and failures in the system. The details can be found here https://gunsoficarus.com/community/forum/index.php/topic,4765.0.html for anyone interested or seen at http://www.youtube.com/user/TheRobandDanShow/videos
What I'd like to discuss with any participants, casters, or viewers are their thoughts. How we can improve, what they'd like to see, what we can ask of Muse, etc.
Thomas:
I ran a moderately successful Squid Race some time back. There was a few kinks, mostly with the scheduling. Here's the ruleset I used:
https://gunsoficarus.com/community/forum/index.php/topic,4428.msg74312.html
And a video of the event:
https://www.youtube.com/watch?v=wHYuRJGDHq0
The ultimate goal was to set this up similar to the Hephaestus, with an ongoing League and races every weekend or so as teams accumulated points to earn their spot in the finals.
I like the check point system, as this allows for a lot of flexibility. Penalties for killing and such were in place, and teams were individually timed on the chance that someone died, and to allow for penalties if players broke the rules. (Using mines too soon, using too much tar, skipping a checkpoint, etc).
Weapons were restricted to the Mine Launcher on the front and side, with a flare that was not allowed to be used on the back. This is to make it a little more challenging than just dropping a lot of mines behind the ship. Mines were chosen as they damage everyone, while things like flares and harpoons can only effect ships on the 'enemy' team. This prevents people of the same team color working together in some fashion to knock out the other 'team'. So you can have 4-8 teams instead of only 2.
Problems with this method is that you need some more refs, there's a lot more set up. I took screen shots and did videos for each of the tracks to show the specific checkpoints and clarify some rules. Winners are not immediately declared at the end of the match, as you have to apply penalties to teams that broke the rules. For my squid race, this was mostly with teams slightly skipping over a checkpoint.
Something that might make squid races more fun is not allowing the use of kerosene, moonshine, or phoenix claw. This gives the ships more opportunity to use the weapons and tar, instead of going for pure speed and having their crew camp the engines. More chaos and action will occur. However, tar use should be regulated. As with 4 ships racing, the last place ship is going to have a hell of a time catching up through 3 trails of tar cloud.
Queso:
As a pilot in Thomas's race, the major issue I encountered was a single unclear checkpoint. We were always going to be running a straight speed strat regardless of other rules however. It seems other teams did the same. Having risky options is a lot of fun, although my engineers may have been having a heart attack going through the pipe in canyons. Honestly I think speed focused is more fun, since it's not something that really gets done in regular games. Too much combat could be detrimental.
Squidslinger Gilder:
Probably best wait till Muse adds an official gametype and fixes the squid. But it isn't bad trying to refine the gametype. Submit it to Muse and maybe they'll be able to get started faster.
Honestly you'll never see me in a race event till the old squid is back. Every time I think about it, I think about how fun it could have been. Then I get irritated. So ultimately I'd rather avoid it than write another essay to Muse. Why my squid is called "Fuyukai"
Milevan Faent:
--- Quote from: Gilder Unfettered on September 08, 2014, 01:37:37 am ---Probably best wait till Muse adds an official gametype and fixes the squid. But it isn't bad trying to refine the gametype. Submit it to Muse and maybe they'll be able to get started faster.
Honestly you'll never see me in a race event till the old squid is back. Every time I think about it, I think about how fun it could have been. Then I get irritated. So ultimately I'd rather avoid it than write another essay to Muse. Why my squid is called "Fuyukai"
--- End quote ---
Old Squid? What happened to it that you don't like?
EDIT: Also, slightly more on topic, are there any Squid Races going on right now? This sounds like something that could become a bigger event, perhaps with races going on regularly as part of a Season, perhaps even weekly. Assuming that anyone is willing to run it to that extend of course.
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