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TimmyB Tournament Week 3 information
Byron Cavendish:
@Thomas
As I was going over this week's details I had to make some changes to reflect the difficulties in reffing and tracking a squid race based on my observations of the previous weeks. For all purposes, this post supersedes the original posts details for week 3 only.
On the issue of killing: easiest solution is just don't do it. If you see a hull break back odd. I am really looking forward to aggressive shenanigans so just use your best judgement. Killing just complicates getting that person back into the race while reffing the rest too much.
The course is short-ish, but we have run some long weeks, so we are trying to dial it back for this week!
@Skrim the teal lines are meant to display the boundary of the lane. Anything in between the teal is legal course. The arrows just are there to display direction to travel.
Thomas:
Yeah, I ran some Squid Races and death is just a pain to deal with so I penalized it. And the more ships on the track, the harder it is to keep track of everyone.
Last few times I've done it, I haven't seen too much violence, although I think this is mostly because everyone is busy on repairs due to the burning and kerosene/moonshine and what have you. There's a few spots where it's likely to happen, such as when a team tries to go over the pipe, gets stuck, and ram killed by the team behind them.
Queso:
Pssshhhh. If you get stuck on the pipe that's your own fault :P. (I'm just saying this cause I won.)
Sammy B. T.:
--- Quote from: Byron Cavendish on September 03, 2014, 10:46:40 pm ---On the issue of killing: easiest solution is just don't do it. If you see a hull break back odd. I am really looking forward to aggressive shenanigans so just use your best judgement. Killing just complicates getting that person back into the race while reffing the rest too much.
--- End quote ---
You say that as though you're not allowing mines, you know, the great randomizers.
Skrimskraw:
thanks!
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