Info > Feedback and Suggestions

New Map Concept

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Replaceable:
I was gonna make a point about if the spawn was in the city then teams might neglect the open area.
But, teams will make the maps work for how they want to fly imho. Some might choose to rush to the coast- others might want to lurk in the city for a brawl.
So yeah that's cool and would be very interesting.

I think the spawns should be like duel's in which they are all over the map for both teams.

This would be a super fun map I think :D


(Could even make it a CP to force them to use the coast- putting the point on the coast)

Richard LeMoon:
So, take out a stepped bit of Red Sepulcher, plop Puritan on the upper part, and Water Hazard on the lower. Remove clouds over the water, add them to the coast as a barrier between the ocean and city.




And add in a cliffside fortress.

sparklerfish:

--- Quote from: Replaceable on August 28, 2014, 07:50:21 pm ---I think the spawns should be like duel's in which they are all over the map for both teams.

--- End quote ---

Definitely this!  Especially with different options for how to conduct the combat, having unpredictable spawn points would add to the interesting-ness.  I wish more maps were like that.

Hoja Lateralus:
At least smaller maps for DM's, Duel is such a good map because the battles there are really quick, there is not much room to run around or hide, you just see each other and BAM!

macmacnick:
throw in some caverns and tunnels for more underground fighting also (maybe partially flooded caverns) connected to the cliffs outside for the brawlers to sneak up in, and fly around/fight in, with multiple paths and exits. maybe located in serenity bay in the three bays region, with the storm islands in the backdrop, and then maybe some of the islands could be part of the map.

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