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Gunner buff - rotation speed

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sparklerfish:
There have been lots of threads about how to improve the balance between gunner and engineer and make gunner a more useful class.

Here's a simple suggestion:  Give a gunner buffed rotation speed on guns.  It makes sense -- a crew member trained on guns would be better at maneuvering with them.  It's not too OP but would definitely be helpful for a gunner's accuracy and reaction time as opposed to that of an engineer.


Thoughts?

Hoja Lateralus:
Devs don't like passive buffs. The suggestion most people liked was to make gun reload faster (for everyone) when you're on it. Then gunner who is mostly sitting at one gun would be more useful.

pandatopia:
Yea passive buffs instead of loadout changes really go against what it seems the devs are going for with the current class system.

No class should be inherently better than another class at anything.

I'd like to add that I'm a huge proponent of the "nothing's wrong, everything is fine, add some cool ammo is a good idea" crowd.

Who cares if 2 gunners is not good - why do you have to be a gunner?

The idea of a "class" is something that people go into their first match with - hopefully after 10 or 100 matches you'd realize classes are completely free choices - you decide (well your captain/team) what would be best for the situation.

If that situation is 99.9% of the time dual gunners bad, or even 50% of the time 1 gunner bad, it doesn't matter. Just be an engineer and shoot what you need to shoot and repair what you need to repair.

Richard LeMoon:
I have been suggesting for months to make the buff hammer improve the rotation speed and possibly health and +rotation angle of guns instead of anything that would directly improve DPS (such as +damage or +reload or +fire rate).

sparklerfish:

--- Quote from: Mr.Disaster on August 27, 2014, 08:36:48 am ---Devs don't like passive buffs. The suggestion most people liked was to make gun reload faster (for everyone) when you're on it. Then gunner who is mostly sitting at one gun would be more useful.

--- End quote ---

Being able to carry three engineering tools is already a passive buff that engineers have making thm better at repairing than gunners.  Being able to both put out fires AND repair AND potentially buff is a massive benefit over a gunner.


I do also like the faster reload speed idea a lot.  Or the possibility of being able to select an ammo type and walk away and it still loads that ammo type.  Having different ammo types is sort of helpful but it can be crippling to have to stay at your gun to load it.

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