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Harpoons and white wailer.
Dutch Vanya:
I'm still waiting for the harpoon reload decrease. it was in the dev app a while ago but seems to have been forgotten about. It would be such an easy fix, with no real risk to balance. except for people actually using the damn thing they already spent the time fixing the physics on.
pandatopia:
--- Quote from: Mr.Disaster on August 26, 2014, 08:27:36 pm ---
--- Quote ---A side or back harpoon on a galleon is also not terrible - it sure as hell beats many of the other guns you can place there.
--- End quote ---
Back gun is mostly not used so I can mostly agree but side? Other guns - like what? Gatling on the side is great for short distance (especially combined with hwacha), hades or artemis are also great, even flak or banshee can be 'just okay' there.
--- End quote ---
Gat/hades is nice, certainly, for the hull strip to land the kill with your hwachas or flaks, as it fills the biggest hole of large weapons - no armor strip.
However, do not discount the harpoon. It is not there for killing power per se, but it is useful in the sense that it keeps them from running away.
This has 2 repercussions
1. It is great against balloon kill ships. You will drag them down with you - might not seem like much, but point blank double explosive hwacha WILL strip armor AND disable everything, AND kill them. Even if you just barely manage to clip the hull the yank from the harpoon is the difference between them sitting on you and killing you and you landing enough hwacha hits to disable or force a retreat+reengage. Esp since once your balloon starts going down and you start dropping, many many pilots get overconfident and believe the battle is won. Show them the error of their ways by dragging them into your explosive hwacha. Works also very well with drogue chute and/or a quick insta balloon+hydrogen.
2. It is the difference in range between double explosive hwachas and heavy clip hwachas. It multiplies your guns a ton.
And as an addendum with slow weapons such as heavy flak, it helps vs high speed ships like squid to get that first all-disable hwacha, or slow them down just enough to land the lochnagar flak.
It doesn't add killing power - but it amplifies your guns' killing power. Obviously it is harder to use than a gat/hades, but it certainly isn't a bottom tier gun. And I'd definitely use it over a flak/banshee.
As being able to dictate positioning and/or disable is basically the entire fight vs a galleon, any tool that screws with a pilot's positioning is fantastic on the galleon.
DJ Tipz N Trix:
I believe that Harpoon has a few good uses, but you need more guns to make it work out. Ramming alone with harpoons is generally not enough to make it useful.
Lydia Litvyak:
--- Quote from: GeoRmr on August 26, 2014, 10:17:23 am ---The most effective way to get through this now broken achievement is to pair it with a gattling on the front of a pyra, buff both guns and ram them. + having a sympathetic crew who will time the harpoon shot.
--- End quote ---
Actually, this does not work. This is what I did at first and while it's a fun way to kill people, as far as I can tell ram kills do not count towards this achievement. (You should remember that, Geo--I swear you were in at least one of the games where I was doing this!)
--- Quote ---Spire: I am not even going to comment on this one.
--- End quote ---
Oh, the irony! Spire is by far the easiest ship to do this with, in my opinion. I got three or four harpooned kills in one game using a loch flak spire with two gatlings and a front harpoon.
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