Info > Feedback and Suggestions

ammo types and making the gunner viable

<< < (2/2)

Squash:
Ammo that prevents guns from shooting? Isn't the same effect achieved by destroying enemy guns? How would that be better than a shatter weapon? Also, making it harder for ships to steer, isn't that the same as destroying a turning engine?

The only thing I think would save the gunner class is making lesmok and heavy clip gunner exclusive, then every ship will have at least one gunner.

Navigation

[0] Message Index

[*] Previous page

Go to full version