Main > Q&A
When turning the ship, which one is faster?
Mattilald Anguisad:
Well duh turning by crashing is faster than any other turning.
CheeseAlmighty:
--- Quote from: Mattilald Anguisad on September 01, 2014, 06:38:58 am ---Well duh turning by crashing is faster than any other turning.
--- End quote ---
Instant 180 degree turns FTW. Which happens for reason, because you know, physics.
Thomas:
Coming at this from a different angle; I believe that you turn slower while in motion not from momentum (or at least not just from momentum), but from drag. The faster your ship is moving, the more drag is applied to your ship. I'm not sure if this is universal (ie: the faster you move forward, the higher angular and vertical drag as well as longitudinal drag), or specific to direction only (longitudinal speed only effecting longitudinal drag, angular speed affecting angular drag, etc).
Experiences leads me to believe there is some kind of universal effect. It feels that the faster your ship is moving, the more difficult it is to go up and down; as well as turning. So slowing down/stopping by throwing the ship into full reverse appears to make the ship turn faster, or rather that moving your ship longitudinally reduces your ability to turn effectively. I could be wrong of course, as I haven't actually tested any of this; it's just how the game 'feels' to function.
Richard LeMoon:
Just tested. Turning speeds are identical whether you are moving (drifting for the turn after coming off full throttle) or standing still. 360 turning time on a Goldfish is a little over 26 seconds either way.
Turning while under full power takes almost 28 seconds. Going full reverse at the start of a turn is almost 28 seconds. So, almost the same. Slower turn than neutral throttle by almost 2 seconds.
Using balloon does not effect turning times at all.
Watchmaker:
Mostly @Thomas:
Drag calculations along each axis (longitudinal, lateral, vertical, angular) are independent and are proportional only to your speed along that axis.
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