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Let's talk about ship roles

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Ataris:
I call Spire with Heavy Flak and Merc a 'Dealer', shortly from 'damage dealer'. That's because of rather thin health and huge damage to bring.
And Goldfish with Heavy Carronade is usually called a 'Blenderfish' (respectfully) or 'Carbonade'(mockingly).

And the thing I love most of all - I call full harpoon Squid match the 'SQUIDDITCH'

Lord Dick Tim:
So in short we have

Popper
Disabler
Brawler
Sniper
Fortress
Stripper

And these kinds of ship roles can be applied to a ship with specific weaponry, with captain tools likely adding another tier to the role a ship can play.

Captain Smollett:
Ok, let's keep this on a more basic level.

This is how I normally utilize these ships though individual experience can vary

Pyramidion - Brawler, Sniper
Goldfish - A brawling disabler
Galleon - Long Range Fortress, Tank
Spire - Sniper, Glass Cannon
Squid - A scouty disabler
Junker - Does everything averagely but excels at nothing

As for team compositions, that's probably a bit too complex to lay out in a forum post but generally in a two ship team you don't want to have more than one disabling ship. 

I prefer to have both ships capable of individually killing a target if necessary and in combination capable of threatening all an enemies ships components ie balloons, weapons, engines, armor & hull able to be destroyed by focused fire from both ships.

Helmic:

--- Quote from: Ataris on March 28, 2013, 06:29:14 pm ---'SQUIDDITCH'
--- End quote ---

I love you.

Slotter:
We have an eve online fan I see. As a fellow capsuleer, I agree with what your saying. Squid equals Slasher, etc. the only difference I see, is that, while certain ships may lend themselves to sniping, tackling, brawling, ECM(spamming rockets and disabling everything, or specific modules), the individual platforms are far more flexible in GOIO than eve.

I wonder if the eve breakdown of frigates (assault frigates, attack frigates, etc) would be a good major division, with subdivisions below that?

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