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Lets Talk Gatling

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Alistair MacBain:
He got a point.
When you want to keep up your armor against a gatling or any other oneclipkill weapon (hades) the only way to keep it alive is to keep hitting it with a spanner aslong as possible. Save the mallet for the last possible second. That way you might have a chance to not get oneclipped by a gat.
Assuming he is hitting correct aka armor and no components.
Atleast for a pyra. Even a buffed one ...

When you use a mallet you will surely loose your armor if hes not missing half his clip. With spanner you might survive it without a armorbreak.
Which is the only way the engineer can fight metamidions cause mortar will surely kill you before you can rebuild.

Piemanlives:

--- Quote from: pandatopia on August 28, 2014, 01:13:07 pm ----Snip-

--- End quote ---

No, the point is to hold the hull as long as possible, against the gatling alone you should be able to hold it for a period of time, it can and will breach it eventually, that's not the point, you hold against that gatling until a change in environment allows you to do something else.

So in response to specific points:

1. Considering the mallets superior repair ability, of course it'll out class the spanner (Which is used for rebuilds) in time and investment that you could be spending elsewhere, while the armor is slowly and surely being stripped faster than you can repair it, it's meant to extend the time between mallet swings, if they are necessary at all, I find it often that the gatling is impacting components which in a way shields the hull from fragments of damage for a time.

2. Honestly, I believe opening with a mallet swing while more immediately against the gatling is more damaging in the long run, opening with the spanner allows a greater deal of flexibility, which includes, and more likely will lead to a mallet swing.

3. That's a risk someone has to be willing to make, though it's not one you should rely on 24/7, hell I would advocate avoiding doing so whenever possible. If you are taking increasing damage against the gatling the possibility of missing a last minute mallet hit increases, it's something I try to avoid when I engineer and something I work to prevent when I pilot.

Again, if there is a gat you should probably do something to disable their ability use it, whether it be taking down the gun or moving out of arc something has to be done, you shouldn't be sitting there taking the damage if you can help it.

Omniraptor:
You guys (except alistair) are agreeing. Optimal repair of armor is 2-3 spanner hits (padding), then a mallet swing at full efficiency, then go do something else (or not). Certainly don't wait until last second to use mallet, use mallet as soon as there's a large enough dent in armor (but not sooner).

Crafeksterty:
That depends on the speed of the armor draining or the armor you are repairing.

On junkers and galleons, you may just have enough time to put 2 maximum gain mallets in
while on pyras and on, the mallet cooldown wouldnt hold up against good shots. So its better to spanner in the last second of armor.

Again, it still depends on ship, armor, ammount of piercing taken and high level play.
So its very hard to tell an early mallet will be good or a late mallet.

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