Main > Gameplay
Junker viability and builds
Kain Phalanx:
You can hit hull, balloon, both turning engines, and run back to hull right as mallet cooldown ends, so it's not too far from everything else until something breaks. In that case, the pilot and/or gunner can help if needed. Trifectas are not easy on the junker in practice. You have to angle your ship just right and sit still to avoid awkward diagonal movement. It's not just a matter of arcs. The Galleon, Mobula, Spire, do trifectas effortlessly, so no, a trifecta is not much of strength for the junker. The Pyramidion is also capable of it. The hull sweet spot, a gimmick, should not be essential to a ship's success. I, and I believe the original poster, are not discussing highest level play so I don't care how useless you might find the gunner class or some supposed one only viable build.
--- Quote from: Sammy B. T. on January 30, 2015, 02:02:36 pm ---If you're not using trifectas, why use a junker? Without a front engineer you're just a crab pyramidion with an odd balloon.
--- End quote ---
Oversimplification. There are clearly advantages and disadvantes to Junker compared to Pyramidion without concern to trifectas. I shouldn't have to elaborate.
Kestril:
The triple-art trifecta is actually pretty easy to use in practice. I'd say the junker does a trifecta better than the galleon, as it can keep its guns on target more easily with the amazing yaw rate.
So I don't see how you're saying the trifecta isn't a strength for the junker?
Alistair MacBain:
You need to be able to pull that trifecta off when playing on a certain lvl.
If you simply outdps your enemy you dont have to bother with other things. I mean a trifecta will always outperform a bifecta. Thats why you cant outdps a mobula. 3 or even 4 guns are better than 2.
Sure there are other things but trifectas are SO valuable. You shouldnt even consider not using them.
And your perfect mallet cooldown path will fail immidatly when your enemy gets your armor down. Cause then your just a bid of dead metal in the air.
Have your main engi on front and he will be able to react to a armorkill and might get the rebuild If gunner or second engi are aware they would also get 2 on hull and are even saver.
Kamoba:
Junker versus metamidion with equal level crews, the junker wins hands down as the armour will outlast that of the pyramidion, however as mentioned before it also depends on circumstance, if the enemy is packing balloon hitting power the junker has to utilise its versatility and in many cases this boils down to range.
If we are not talking high level play but pub matches, then I agree with Silverst when he says a front Artemis is not a good choice because more often than not the front engineer will become too focused on shooting and ignore orders to repair often leaving other crew to over work...
Again circumstance.
The junker is a very versatile ship and with a good crew and captain very effective, and I firmly believe any advice from a member of the duck clan should not be taken lightly as they are the masters of this ship. (I been watching old streams where I can :) )
As for pyramidion trifecta, yes easy to get but it leaves you open to a ram from the enemy which will knock your front guns off arc and keep enemy in arc, very dangerous.
Mobula trifecta, yes very easily accomplished but the mobula has other weaknesses such as an even bigger target than that of the Junker.
As always circumstances. :)
Kain Phalanx:
--- Quote from: Alistair MacBain on January 30, 2015, 03:10:04 pm ---You need to be able to pull that trifecta off when playing on a certain lvl.
If you simply outdps your enemy you dont have to bother with other things. I mean a trifecta will always outperform a bifecta. Thats why you cant outdps a mobula. 3 or even 4 guns are better than 2.
Sure there are other things but trifectas are SO valuable. You shouldnt even consider not using them.
And your perfect mallet cooldown path will fail immidatly when your enemy gets your armor down. Cause then your just a bid of dead metal in the air.
Have your main engi on front and he will be able to react to a armorkill and might get the rebuild If gunner or second engi are aware they would also get 2 on hull and are even saver.
--- End quote ---
A simple repair path failing when something breaks is far less ridiculous than having your main engineer shoot things instead of repairing, or repairing slowly. Furthermore, while trifectas are of course superior when available without downside, bifectas are sufficient as evidenced by the prevalence of Pyramidions.
--- Quote from: Kestril on January 30, 2015, 02:51:08 pm ---So I don't see how you're saying the trifecta isn't a strength for the junker?
--- End quote ---
It's a possible strength, but not a unique one. The particularly silly thing is that the Pyramidion, which the Junker is usually compared to, is also capable of a trifecta and is easier in terms of crew positions. The Galleon has 3 guns pointed in the same direction. Its maneuverability is moving into a different argument.
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