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Flame Vortex Cannon: Ixion

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Lieutenant Noir:
What would you guys think about the different ammo types for this gun?

I mean I guess incendiary would add more fire,
heavy clip would concentrate all the force into one small unit
Burst would increase it's shot spread (maybe)
Heatsink could maybe act like a flame remover for an ally ship
And lochnagar would be the equivalent to Pre-patch Slingshot Velcro

Arturo Sanchez:

--- Quote from: Lieutenant Noir on January 03, 2015, 05:26:51 pm ---What would you guys think about the different ammo types for this gun?

I mean I guess incendiary would add more fire,
heavy clip would concentrate all the force into one small unit
Burst would increase it's shot spread (maybe)
Heatsink could maybe act like a flame remover for an ally ship
And lochnagar would be the equivalent to Pre-patch Slingshot Velcro

--- End quote ---

I think you misunderstand the purpose of heatsink... it weakens dmg. its the only thing that effects what comes out of the gun... its not some fire extinguisher. its a chem spray (for only that gun) in ammo form.

Richard LeMoon:
Heavy clip would not do anything for this weapon, since it has no recoil or spread. It just has a very large, single projectile (or particle?). Burst, not sure of. Depends on any AOE effects of the secondary damage or the hit behavior. Since it would act more like flamethrower when hitting than a bullet, Burst could increase the fire spread, impact being primary and fire being AOE secondary.

Arturo Sanchez:
as for that deflecting bullets thing. lol that aint happening.

I did notice you can hit explosive shells like flak and mines and stuff. So I do see it being possible for the projectile to be made of a hitbox where explosive shells impact upon it exploding/impacting as if it hit a ship.

It just wouldnt work on flames or gat or carronade (and maybe hades, I never seen it get a hit mark b4-easily testable via flamer), since those do not have hit boxes in the same way objects with arming time do.


In theory as it stands, a skilled gunner can actually shoot down flak shells if deadly accurate and using something that breaks parts easily like heavyclip on a merc gun or super accurate gat fire or more conceivably carron fire.

Thus far though I've only seen hit marks via flamer.

Lieutenant Noir:
I know what Heatsink does, I have not come this far to be ignorant of at least one ammo type.

As for deflecting projectiles I never had any intention for this idea to be implemented.
Muse is an extremely small studio, of course such a grandiose concept would be ludicrous as I stated before

I had the idea that it would shoot many particles in a wave form (kinda like shooting a wave of mines) and the impact damage, while small would trigger at each particle. That way, heavy clip could make more of these particles hit a specific component or part of the ship. Burst would increase the size of the particles.

As for the deflecting idea, I had the idea it would work more like a shield (deflecting was a weird afterthought), basically the hitbox of the vortex's wave would trigger the incoming projectile to trigger. In labyrinth when I was flaming a ship inside the globe, not all of the projectiles went through the scaffolding.
Also, flamers don't go through buildings or mountains so I had the idea that, if shot directly, you could trigger the projectile before it hit the ship. Basically having a wall or mountain hitbox in the vortex's projectile hitbox.

This gun isn't even out so I just thought I'd put down as many ideas as possible, so excuse the ludicrous ideas and concepts

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