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Flame Vortex Cannon: Ixion
Battle Toads:
Sounds cool, but rather than shooting rings of fire perhaps we could have a full on support weapon that does low damage but could push enemy ships around when close, send rockets flying in every direction and maybe being able to extinguish fire on team mates. If this did exit than it would be the only support gun in the game, so balancing it would be a huge deal that could go badly. However a Goldfish flying around with something like this could work as the perfect support ship for pyras because the fish could divert enemy rocket fire into random directions, keep his team mate from catching fire and blasting the enemy ship into different directions.
This could be very interesting and open up a whole new way to play GOI, but then again a big shift like this could upset balance
Canon Whitecandle:
I was playing around in class yesterday and decided to model and animate a vortex cannon for this thread. Will post results.
Nietzsche's Mustache:
Bumping this thread for support. I really dig the idea as a medium range gun, similar in range to a heavy carronade or a hwacha. Primary damage impact and secondary fire? Or vice versa? I think I like the latter.
Might have to see if there's a way to make the weapon more effective as the range draws nearer, so that way it can be used to knock charging foes off-course but won't make it impossible for a pyra to charge you. That could be a bit weird to implement, but I'm thinking it would be similar to arming time. But then instead of having an on/off switch for secondary damage, you would multiply secondary damage by 1/time. (Maybe change the 1 depending upon how it balances.)
The other thing I'm curious about is how to implement direct damage when the projectile is shaped like a ring. It might be necessary to either create a ring of flamethrower - like particles or instead ditch the notion of ring - shaped projectiles in favor of an AoE that expands with the timeing.
Richard LeMoon:
The ring would not really be large enough for anything to pass through the center, other than mines, so I would just make it a single large projectile. I have been pondering the usage and limitations of this weapon, and think the range should be somewhere between the hwacha and carronade. Perhaps 900m.
I have asked about falloff damage based on range before, but I think the answer was vague as far as if it is easily possible.
Lieutenant Noir:
Coming from Dark Souls, of course I would suggest something as ludicrous as "Parrying".
The ability to see or predict incoming projectile shots and be able to time the weapon to deflect would mean that a weapon like this would serve as a temporary shield and potentially high damaging weapon.
We could see this as a potential support/ utility weapon, and by no less than a heavy weapon at that.
Another potential for this weapon could be the ability to blow mines into a more favorable position.
E.g a galleon with a port side mine launcher, heavy carronade, and Flame vortex cannon.
The mine launcher could place 5 well place mines into a wall, and if the enemy decides to dart behind said-no man's land. The flame vortex cannon could bring no-man's land to the enemy. Also the carronade if they try to go under.
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