Main > General Discussion
Should we report unresponsive players?
Hoja Lateralus:
--- Quote from: Olde Grim Jack on August 20, 2014, 01:10:32 am ---How about a player rating?
+2 Very helpful
+1 Helpful
-1 Not helpful
-2 Very unhelpful
"Olde Grim Jack's player rating is -115"
Then every captain can see the rating on people's score cards and decide if he wants them aboard his ship.
--- End quote ---
Then how about
+2 Very helpful
+1 Helpful
+0 No Grade / Not Helpful
And show the average of all grades, so from 0 to 2.0
On the other hand it complicates things because we already have commendation system, which is pretty straightforward; I either want someone on my ship or not. Maybe counter of commendations and every match with someone we already have recommendation from also counts as recommendations - which solves the problem of flying with the same people.
Also - thing to think about - do we count recommendations as a player or as a role? Captains can potentially get a lot more recommendations (they get at least (!) +3 potential recommendations per match; from friendly and enemy captains). Then lvl9 captain playing as lvl4 engineer could seem much more attractive than experienced lvl10 or higher engineer.
Another suggestion, make Citizen badges harder to get (as suggested here https://gunsoficarus.com/community/forum/index.php/topic,4646.0.html) and make us see Citizen level indicator next to the nick. Just bronze/silver/gold dot will do the trick.
sparklerfish:
--- Quote from: Mr.Disaster on August 20, 2014, 07:18:07 pm ---Another suggestion, make Citizen badges harder to get (as suggested here https://gunsoficarus.com/community/forum/index.php/topic,4646.0.html) and make us see Citizen level indicator next to the nick. Just bronze/silver/gold dot will do the trick.
--- End quote ---
I really like this idea. I got my gold citizenship badge within a few weeks of playing the game. The citizenship achievements would be more meaningful if they were harder to get, and maybe got progressively harder as the level of achievement got higher (i.e., easy to get bronze, harder to get silver, and really hard to get gold). Being able to see citizenship level would also be great.
Goldenglade:
If you're having issues with a player and feel that it's not report worthy you can send an e-mail to Abuse@musegames.com And the devs will look into the player and see if it's a trend.
Squidslinger Gilder:
I'm completely fine with there being a negative rating. However, just make it so the rating gets refreshed and aren't permanent.
Hoja Lateralus:
--- Quote ---I'm completely fine with there being a negative rating. However, just make it so the rating gets refreshed and aren't permanent.
--- End quote ---
This tackles a lot bigger problem; let's say, being responsible for our actions and feeling the consequences. For instance not many people has the strenght to check every person's percentage of completed games and we can end up with someone who will leave the game after the first death - and we can't do much about it. Well, of course block, report, relocate but maybe if someone hits 50% completed games he/she should be somehow punished or at least stigmatised? Say, a black dot (in place of "Citizen dot" mentioned in my previous post) shouting out "I LEAVE GAMES".
--- Quote ---The citizenship achievements would be more meaningful if they were harder to get, and maybe got progressively harder as the level of achievement got higher (i.e., easy to get bronze, harder to get silver, and really hard to get gold). Being able to see citizenship level would also be great.
--- End quote ---
Exactly. Sadly, as you see I made it a thread and no one really cared.
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