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New gun: Siren Mine Launcher

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Richard LeMoon:
This is a support gun like the flare gun, despite the 'mine' name. Used for enemy ship location using sound rather than light.

This gun fires small floating mines 1/5th the size of a Phobos. The proximity range is much larger than a standard mine. Rather than exploding when an enemy draws near, it triggers and starts emitting a piercing, shrieking alarm. This lasts for a few seconds before the mine bursts in red fireworks. Any ship close to the Siren mine when it explodes is inflicted with a small amount of fire damage and has a chance of fires being set by the burst. Also causes a small amount of fire damage and has a chance to set 1 fires on the component hit directly. Though the mine

I think three to four shots would be a good 'active mine' count for this gun.

Hoja Lateralus:
Sounds a bit too "modern" for a steampunk-ish game. How would it work exactly?
Although if it would go off on impact it would be kind of good idea. I see three uses of this:
1. Detecting objects like buildings etc. in heavy fog when we can't see it
2. In the same way detecting enemy ships (the "I know it's somewhere there but I can't mark it" syndrome)
3. Distracting and decoying enemies.

sparklerfish:

--- Quote from: Richard LeMoon on August 13, 2014, 07:56:09 pm ---This is a support gun like the flare gun, despite the 'mine' name. Used for enemy ship location using sound rather than light.

This gun fires small floating mines 1/5th the size of a Phobos. The proximity range is much larger than a standard mine. Rather than exploding when an enemy draws near, it triggers and starts emitting a piercing, shrieking alarm. This lasts for a few seconds before the mine bursts in red fireworks. Any ship close to the Siren mine when it explodes is inflicted with a small amount of fire damage and has a chance of fires being set by the burst. Also causes a small amount of fire damage and has a chance to set 1 fires on the component hit directly. Though the mine

I think three to four shots would be a good 'active mine' count for this gun.

--- End quote ---

Unless you have surround sound, how would you use the sound to pinpoint their location?

Squidslinger Gilder:
Magnets. Make the mines magnetic and have them attach to ships for a limited time. When they do this, the siren triggers and follows the vessel as it moves. Make it a limited time tho. Otherwise it would be a bit annoying and OP.

Richard LeMoon:

--- Quote from: sparklerfish on August 13, 2014, 08:20:42 pm ---Unless you have surround sound, how would you use the sound to pinpoint their location?

--- End quote ---

Well, you would know where you dropped the mines. Otherwise, spin in circles to figure out where it is coming from. A lot like finding an enemy team of power monkeys randomly shooting at each other in the clouds.

As for how it works? We have infinitely loading guns on warships hanging from party balloons. Reality does not concern me.

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