Info > Feedback and Suggestions
So... about that matchmaking thing. (concerns and an alternative suggestion)
Wundsalz:
--- Quote from: obliviondoll on August 08, 2014, 06:24:30 pm ---Why not let CREW ready up, instead of putting it all on the captains. A captain can ready up, and the ship is sorted. Fine. But why not allow a crew to ready their ship up when the captain is stalling? "No, you have to load the Gatlings with Burst, or I'm not readying up" - fine then, do the rest of you guys on the ship agree that the Engineer who will be manning Gatling Guns to bring Lesmok? Ready up.
--- End quote ---
Nope, it's a well established behavior policy that captains have got the final say about what the crew brings and at least in matches with more experienced players it is usually considered rude if a crew member insists on bringing certain equipment against their captains will. Put aside the widespread opinion that it's the captains job to organize the crew throughout the match (starting in the lobby), captains also have to bother the most about the strategical and tactical aspects of the game. Here is an example why it is a good thing to let the captain have the last say about the crews loadout: What ammunition is useful for a Lumberjack on a goldfish is greatly affected by the captains positioning. If he wants to stay back and support an ally ship which delivers the killing blows, the gunner should be fine with lesmok, burst and greased. If he wants to play more aggressive and mixes in occasional rams, lochnagar can come in very handy to pop the balloon/strip the hull right before impact where all other ammunition times already lack arming distance, so greased lochnagar + either burst or lesmok is the way to go. Whether to bring lesmok or burst rounds again depends on the captains positioning. If he flies brawly the gunner doesn't need lesmok, as he will be able to land shots with burst rounds anyway. However if he plans to stay back, at least once in a while, lesmok rounds are likely the better pick. As the gunner can't influence the positioning of the ship, he needs to rely on his captains instructions.
Piemanlives:
More importantly it is the captain's vessel. A captain knows how they're going to fly the ship, and if the crew brings something that won't be used or is heavily situational it brings down the effectiveness of the vessel as a whole. This is more or less a given fact, because the gunner isn't flying, the engineer isn't flying, the Captain, who should have a good idea about how they want to approach a situation is. It's like looking at a abstract piece of art, you may not get it, but the artist certainly does.
obliviondoll:
--- Quote from: Wundsalz on August 09, 2014, 02:35:36 am ---in matches with more experienced players it is usually considered rude if a crew member insists on bringing certain equipment against their captains will.
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In matches with more experienced players, the crew won't ready up without the captain's agreement. In MOST matches with more experienced players, at least some of the crew will already know each other and the captain anyway. This is one of those points where people will be discussing things. If the captain is GOOD, then it's possible for an intelligent disagreement from a crew member to result in the crew member's alternative proposal to be accepted. If the crew member is an idiot and trying to get the other crew on-side, they won't stand for it and the captain won't be pressured by the person who doesn't know what they're talking about. This won't have an impact on experienced player lobbies. All it takes is ONE crew member to agree with the captain and the ship won't be forced to ready up early.
In lower-end matches, where most people don't really know what they're doing, you'll occasionally get an idiot captain saying "everyone bring burst rounds" on a gatling squid, or something similar. If the crew unanimously agree that's a stupid idea (because it is), they can ready up, and the captain has to deal with it. If you have a Goldfish with Hwacha, Gat, Flamer, and the captain says for everyone to bring lochnagar, most crew on most ships will point out that this plan is silly, and be able to explain why. Even novice players can usually tell you that it's a bad idea by the time they finish reading the ammo description.
--- Quote ---Put aside the widespread opinion that it's the captains job to organize the crew throughout the match (starting in the lobby), captains also have to bother the most about the strategical and tactical aspects of the game. Here is an example why it is a good thing to let the captain have the last say about the crews loadout: What ammunition is useful for a Lumberjack on a goldfish is greatly affected by the captains positioning. If he wants to stay back and support an ally ship which delivers the killing blows, the gunner should be fine with lesmok, burst and greased. If he wants to play more aggressive and mixes in occasional rams, lochnagar can come in very handy to pop the balloon/strip the hull right before impact where all other ammunition times already lack arming distance, so greased lochnagar + either burst or lesmok is the way to go. Whether to bring lesmok or burst rounds again depends on the captains positioning. If he flies brawly the gunner doesn't need lesmok, as he will be able to land shots with burst rounds anyway. However if he plans to stay back, at least once in a while, lesmok rounds are likely the better pick. As the gunner can't influence the positioning of the ship, he needs to rely on his captains instructions.
--- End quote ---
I get that there are plenty of potential situations where the captain has good reason to want certain ammo types, or certain repair tools, on their crew. That's cool. That's why it should take THE ENTIRE REST OF THE CREW TO READY UP to override the captain. If the captain is competent at explaining his plan and reasons, and the explanation is at least vaguely reasonable, the dissenting crew member will have a tough time trying to get their crewmates to ready up and go against the captain.
Squidslinger Gilder:
Matchmaking has been a...well...frightfully promising venture. I guess that is the best way to put it. So many ways it can go wrong and then so many ways it can go right. As part of the dev app group, trust me Muse is listening and we are making sure bases are covered. If they weren't, matchmaking probably would have been implemented already. I share and forward concerns from people on this issue. They are trying to take them all into account and make it better. If they do something game breaking then you can be sure Muse will undo it quickly.
As far as arguing with experienced captains goes...most of the time I've ran into it, the person arguing didn't understand what I was going to be doing with the build. The ones that get very heated and confrontational, I tell to leave or join another ship. The ones who listen and do it, end up having some of the most fun they've ever had. Nothing can be done to really fix this other than running with friends.
obliviondoll:
--- Quote from: Gilder Unfettered on August 09, 2014, 07:25:13 am ---If they do something game breaking then you can be sure Muse will undo it quickly.
--- End quote ---
While not as experienced with the company and the game as some, I've already got to the point of expecting this. Muse are doing a very good job of making sure things are handled right on the development side of things.
--- Quote ---As far as arguing with experienced captains goes...most of the time I've ran into it, the person arguing didn't understand what I was going to be doing with the build. The ones that get very heated and confrontational, I tell to leave or join another ship. The ones who listen and do it, end up having some of the most fun they've ever had. Nothing can be done to really fix this other than running with friends.
--- End quote ---
Most of the time when I've seen experienced captains, they've been quite willing and able to explain WHY they want the loadout they suggested if someone is questioning or disagreeing with them. When that happens, most competent crew members will take the advice given.
If a captain tells me to do something that I don't understand, and I don't understand because I'm not experienced with their ship's loadout, I'll do what I'm told, but I'll also ask why so I know for the future. If they ask me to do something I don't understand because I think my loadout is better for the ship, I'll explain why I have the loadout I do, and I'll expect a reason why the captain wants me to change before I do. Even if the reason basically boils down to "because lol", I'll probably go along with it.
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