Info > Feedback and Suggestions
Suggestion: gun buffs
Deltajugg:
Is this a troll thread? Buffing flare for offense, nerfing extinguisher, cause it's already useless? Buffing flamer yet again, a gun that's being called by OP the most powerful weapon in the game? Making flamer even more of a killing weapon to encourage spraying? With its current state, flamer puts 20 stacks on every component in pub matches, if at this point people don't learn to spray things, then I don't see how buffing the flamer further on will help anyone. If you want to encourage using chem spray on low level people, keep using double flamer squid until they learn to spray, or ask Muse to make a proper advanced engineering tutorial for essential gameplay mechanics, such as spraying the ship, and make the tutorials mandatory (or rewarding with a hat or something, people love getting free rewards, that'll encourage them to do tutorials).
BlackenedPies:
If it's already so powerful and people still are't spraying, then what's the point of having such a powerful weapon? Its power discourages weapon and tactical experimentation and encourages flame use. If buffing the flame is a bad idea, then can we at least make it a bit less powerful?
It can certainly afford to have some attributes reduced and still be an effective weapon. Even with a decreased range, or decreased rof, or increased reload time, it would still be a very viable and deadly weapon. In regular pub matches, there is no challenge when using the flame. I yawn every time I see one and I think players should try out different weapons. I understand its charm and purpose, but players deserve more challenge.
I don't care about flames but I know they piss off a lot of newer players who just want to have fun. When is it op enough?
I don't get why flare guns need a 20 sec reload time. 10 secs seems fair to me. Good flare hits are almost as satisfying to me as a juicy mine hit.
Dementio:
If the flamer is as strong as it is, why buff it again?
"People are not using chem spray", why is that your concern? If they don't use chem spray (correctly) then the resulting fire is clearly their own fault. They need to learn how to fight fires.
Flare is a tactical weapon and not to be used in an offensice manner, however it is effective when done so correctly. A high reload is probably good because it reduces the fps-lag some flares create, by having flares shoot less overtime.
If you want a weapon that does light up clouds for only a few 1-3 seconds and has a high reload while mainting the 10 stacks of fire thing: Suggest a new gun. The flare is as good as it is.
Double flamer squid probably is the easiest and most effective to fly, yes, if you are up against people that can't chem (correctly). However, like everything in this game, this is a valid ship choice and if you like flying it, do it. If it is too easy, don't fly it? You still have the disadvantages every squid has, so not even chem is required to end your win streak but a smarter pilot is.
If people take flamer to often, let them? Only just because you find it boring doesn't mean anything has to be changed. I find Metamidion boring, should we nerf gat and mortar now or should we instead make pyramidions even weaker ships? I do not see your problem.
JaegerDelta:
--- Quote from: BlackenedSkies on August 08, 2014, 06:23:35 am --- The flame is the most powerful weapon in the game
--- End quote ---
--- Quote from: BlackenedSkies on August 08, 2014, 06:23:35 am ---Without chemspray the flamethrower is easy mode, the GoI noobtube.
--- End quote ---
--- Quote from: BlackenedSkies on August 08, 2014, 06:23:35 am ---Without chem it's a point and kill weapon and the other ship has no chance if they cant kill/disable/get away in time. If you keep shooting them they will die with nothing they can do about it.
--- End quote ---
--- Quote from: BlackenedSkies on August 08, 2014, 06:23:35 am ---
I'm not suggesting making flames overpowered, but I think they need some buffs.
--- End quote ---
lol wut.
seriously though, fire is more prevalent and more devastating now than it was when 1 stack of fire kicked you out of the guns.
and the flare does not need a buff. it is not designed as an offensive weapon. true it can function as one for the lulz but that does not make it one. a screwdriver is not a hammer even if you are hitting something with the handle.
Richard LeMoon:
I think flares should be like mines. If you hit one after it is armed, it adds fire and vanishes. Perhaps reduce the spread a bit as well. I think that is all the buff the flares need at the moment.
The range of the flamethrower should be cut down, though, or spread increased by a substantial amount. It should be scary at close range, but much less so the further you get out. Changing the spread would nerf lesmok quite a bit, and bring heavy back into the picture. Nerfing the range would make greased only good at very close ranges.
If it became an extremely close range gun with nerfs to range and spread, the fire stacks and damage could be buffed to compensate.
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