Info > Feedback and Suggestions
Suggestion: crew joining during matches
obliviondoll:
If someone is silent, completely uncommunicative, and doesn't know what the chat function is, or can't read it, then you have no right to call them a troll.
Maybe a friend who speaks English gave someone a copy of the game when there hasn't been a translation into any language that person speaks. So they have the game, in English, and have relied on a friend to help them learn how to navigate the menus. They know maybe a few of the basics of the game, and they know how to set up their loadout, but they can't speak because nobody will understand them, and they not only can't read the chat, but have been told to ignore it because it won't help anyway.
So you get someone who can't communicate, won't communicate no matter how hard you try, but who STILL WANTS TO PLAY.
What are you going to do? Call them a troll and rant and rave and refuse to start when you literally have nothing at all you can do to fix the problem? Or just get on with it and deal with the fact that this player might be hard to work with?
What about a guy who's been injured, has trouble typing, but can operate a couple of keys at a time, and can handle a mouse. He might not be capable of speaking coherently, and he can't type fast enough to be worth trying. So you get nothing again. Maybe he'll take your advice, maybe he won't. Maybe he'll take the - perfectly reasonable - stance that anything you say is just a guideline/suggestion/advice, and not set in stone.
What about someone who's simply new to the game and doesn't speak English. They don't necessarily know where the chat window is, or whether it's important to look at. They don't know what all these people are talking about. They decide that because they can't read that scrolling text in the corner, it's not important.
Someone who does communicate, yeah, they might be a troll, or just that stupid. Someone who doesn't, you're best off NOT assuming the worst. People who have legitimate reason not to communicate have the right to play too, and being rude to them isn't helping. All that does is raise your blood pressure and get you needlessly upset, and maybe get a few of the less serious players in your random public lobby a bit annoyed while you're at it. You're hurting yourself, you're slowing the game down, and you're raging over something that you have no control over.
BlackenedPies:
It's true that people might not see chats, but it's hard to miss a private message. Chat windows are a common feature in games and most new players will recognize it immediately. If someone starts speaking to you in a foreign language then your first response is probably that you don't speak that language. If you're playing on a US server, the players most likely speak English.
There are a million reasons why someone might not communicate, but the most likely and common one is that they just want to play the game and they don't want someone telling them what to do. In my experience, these players are usually young and novice.
What usually happens for me is that players see a level 10 captain and want to join my ship. I explain what their role will be but they just want to play. I make it clear that I will delay the match as long as necessary, and they either comply, leave, or watch me stall the match. Often times these are the players telling me to ready up.
One thing that makes them start communicating nearly immediately is threatening to report them. When you threaten to report someone, you will get a response back. Of course it's an idle threat, but it proves that the player can communicate and is choosing not to. I can only think of a few times when I have threatened and received no answer, and those players usually left.
Really I just need a designation for my ship saying BE PREPARED TO BRING A SPECIFIC LOADOUT OR DO NOT JOIN THIS SHIP PLEASE. Unfortunately, that doesn't fit as a ship name.
There are a few rules that should be common knowledge for all players:
the captain slot is for the person who will fly the ship
ships need at least two engineers
if you don't want to do what the captain asks, please join a different ship
obliviondoll:
--- Quote from: BlackenedSkies on August 09, 2014, 06:37:51 pm ---Really I just need a designation for my ship saying BE PREPARED TO BRING A SPECIFIC LOADOUT OR DO NOT JOIN THIS SHIP PLEASE. Unfortunately, that doesn't fit as a ship name.
--- End quote ---
Have you tried "OBEY YOUR CAPTAIN" to see if that works? If not, I'm sure "OBEY CAPTAIN" will. Good luck on having everyone follow the ship name though. You aren't always going to get cooperative crew members.
--- Quote ---There are a few rules that should be common knowledge for all players:
the captain slot is for the person who will fly the ship
ships need at least two engineers
if you don't want to do what the captain asks, please join a different ship
--- End quote ---
1. Earlier today, I got to see a non-captain pilot on a Squid. I thought it was crazy, but it worked, because the engineering captain had a better view of the ship itself AND could more easily afford to bring up the map and work out tactics with our friendly ship than he would have while trying to pilot in a dense and hazard-filled map with the placement of the helm, which he found awkward (and as an inexperienced Squid pilot thus far, I'm inclined to agree with him).
2. I've captained on a Junker and a Galleon and been quite successful with 2 gunners. More than once for each ship. I've also had luck as a second gunner on a Galleon in one match, and as an engineer on a Junker with 2 gunners.
3. There are very rare situations where disobeying a captain is a good idea. I've had a drunk captain who armed his ship with flak on the front, and lined the front gun up for a clean shot on an enemy ship that had its armour down and one of our friendly ships with a gatling gun trained on the target. When I manned the gun and opened fire, he told me off for shooting from too far away, and got upset that I was giving away our position. I explained that the gun has an arming range and isn't effective up close, and that it was only dealing full damage while firing from longer range. He responded with, "you're a level 1 gunner, you don't know what you're talking about. I'm level 8 captain, I've been playing this game for over a year. You do what I say and you'll see I'm right". When a level 7 engineer joined the conversation, and pointed out that the engineer was his lowest-level role, and that our captain was ALSO a level 1 gunner like me, he finally backed down - NOT by letting me keep shooting at range, but by switching to Carronades for the next match to suit how he wanted to play. It worked out rather well, actually.
In general, what you've listed are good GUIDELINES that most crews should follow, but they aren't RULES that should be set in stone, and there are exceptions where other options will be viable - sometimes MORE viable. For the majority of situations, yes, the captain will be the pilot, and yes, the ship will benefit from a second engineer more than a second gunner, and yes, the captain will usually be in a better position to manage the crew than anyone else on board. But that isn't always the case, and exceptions do need to be considered in some (admittedly rare) circumstances.
sparklerfish:
I've never seen a match delayed because a captain was requesting a terrible loadout and the crew disagreed, only because crew refused to listen to their captains. I absolutely think the captain has the right to choose their crew's loadouts and delay the match until the crew comply. There is a reason they are the CAPTAIN and they are the ones who decide when the ship is ready. They are the ones planning the ship build and the strategy. Being captain is by far the most challenging role and if a crew member wants to disregard others and do whatever they want, they should go captain their own ship and tell the crew "bring whatever you want", or find a level 1 captain who hasn't learned yet that loadouts matter. Yes, it's a game, and yes, we want to have fun, but a huge part of that fun is being able to cooperate and do what is best for the entire team to succeed rather than "this is my loadout and screw you for wanting to succeed."
DJ Tipz N Trix:
I would like to say that I have seen captains requesting terrible loadouts and holding up lobbies.
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